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Will you play multiplayer games without tactical combat?

multiplayer tactical combat without play poll

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Poll: Will you play multiplayer games without tactical combat? (62 members have cast votes)

Will you play multiplayer games without tactical combat?

  1. Yes, I probably will. (12 votes [19.05%])

    Percentage of vote: 19.05%

  2. No, I probably won`t play them without tactical combat. (37 votes [58.73%])

    Percentage of vote: 58.73%

  3. I don`t play multiplayer games either way. (14 votes [22.22%])

    Percentage of vote: 22.22%

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DJO_Maverick #41 Posted 18 December 2016 - 04:00 PM

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Still watching and waiting for word on this.  Still have a group of friends I play MoO2 online with every Monday night, and this issue is the deal breaker for all of them with NuMoO.  They will happily be buying in and upgrading our sessions as soon as this is addressed...

buddahcjcc #42 Posted 19 December 2016 - 12:09 AM

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http://store.steampo....com/app/42890/ its not MoO of course but its what youre looking for. Turn based overgame with the choice of tactical or autoplay minigame (for lack of a better term) when combat occurs

 

https://youtu.be/ZcIOA4iuZcY

 

mind you it came out in 2003 so the graphics are a little dated

 

Im not saying play that instead of this, cause I jusat got this yesterday and im still having fun with my friend who also bought it, but if this flaw is keeping you from tyhis game, theres an alternative you there. and that steam link is for the main game plus three or four expansions for ten bucks


Edited by Juggalo_7, 19 December 2016 - 12:11 AM.


Omega_Weapon #43 Posted 19 December 2016 - 12:28 AM

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View PostJuggalo_7, on 18 December 2016 - 09:22 AM, said:

Guess its a combo of things but when I buy a game and see there are NO multiplayer games up (and I only saw one later on) it worries me that the multiplyer is dead

 

​Well it never really was alive. Game was basically released in a half finished state. If they finally introduce the multiplayer tactical combat (and do a decent job with it) I'm sure the number of multiplayer games would surge nicely.

buddahcjcc #44 Posted 19 December 2016 - 12:46 AM

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View PostOmega_Weapon, on 19 December 2016 - 12:28 AM, said:

 

​Well it never really was alive. Game was basically released in a half finished state. If they finally introduce the multiplayer tactical combat (and do a decent job with it) I'm sure the number of multiplayer games would surge nicely.

 

Thats rather depressingly common in these kinds of games actually. Thats what almost killed the Kerberos company actually

 

https://www.rockpape...ev-vows-to-fix/

arguably, that was 6 years ago but they released the game in such a way that it was actually unable to be played or even opened at all because the game was that broken. And arguably they spent like the next 4 years fixing it for free but when they tried to sell the rest of the fixes as an expansion it was a real kick in the teeth, and they eventually released it for free. But all the goodwill from the original game was completely vaporized in the wake of that disaster

http://steamcommunit...49037797607690/

 

It took them two YEARS just to get the game to a ready place where they could reliably say it was stable enough to be played or "all clear".

 

Two YEARS and this was supposed to be a ready product when it launched.

 

Just saying, it could be worse lol

Both of these reviews are nail on the head accurate

http://www.pcgamer.c...edition-review/
https://steamcommuni...73751148955571/

The original game, sword of the stars is an amazing game, the sequel is just so bad Im amazed their dev house still exists


Edited by Juggalo_7, 19 December 2016 - 12:53 AM.


Laegad #45 Posted 19 December 2016 - 01:12 PM

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Tactical combat with singleplayer can freeze (since last version, if you use lot of fighters)

So, you can imagine the problems dev could have if they want to make multiplayer with tactical...

 

I just want to tell something :

If combat was turn based instead of real time, this problem should perhaps be fixed.



buddahcjcc #46 Posted 19 December 2016 - 05:30 PM

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View PostLaegad, on 19 December 2016 - 01:12 PM, said:

Tactical combat with singleplayer can freeze (since last version, if you use lot of fighters)

So, you can imagine the problems dev could have if they want to make multiplayer with tactical...

 

I just want to tell something :

If combat was turn based instead of real time, this problem should perhaps be fixed.

 

Except there are games that have done this before, so its not like it cant be done

Omega_Weapon #47 Posted 20 December 2016 - 12:19 AM

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View PostLaegad, on 19 December 2016 - 08:12 AM, said:

Tactical combat with singleplayer can freeze (since last version, if you use lot of fighters)

So, you can imagine the problems dev could have if they want to make multiplayer with tactical...

 

I just want to tell something :

If combat was turn based instead of real time, this problem should perhaps be fixed.

 

​I liked the turn based combat we had before. The pausable real time hybrid system might be okay if they could make it as interesting and in depth as the old system, but so far its a poor substitute.





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