Ok,
I said I would toss up a guide to tactical combat. Hopefully this is helpful to folks. This will be an overview of a fight in turn 300 or so. By this stage in the game I've moved on from missiles and have my ships equipped with phasers. They are in multiple groups, and have 360 degree firing arcs. The game difficulty was Very Hard.
As you can see below it is 9 against 170. So, of course, the AI is doomed. My, Meklar, fleet consists of 5 Battleships and 4 Cruisers. The Klackons have been allowed to build up in peace for the entirety of the game. This is the fleet I kept near them to discourage adventurism on their part.
(Edit 6/16/16) I've adjusted some imagery to reflect the new updates through EA4. Please ignore the fear the doughnut hole stuff. It is now our friend.
The AI is significantly improved and will bring big ships with the frigate swarm. I probably couldn't get away with this unbalanced a fight anymore.
Here is a basic break down of the combat screen at the start of a fight. Note that the fight starts paused so you can take a look around.
The player ships start widely spaced. Controls in the lower right allow you to adjust the speed of time progression, from .25 normal up to 8 times normal. There is a button to play or pause the action, and the space bar is the default hot key for this. Finally there is a Cinematic Camera button. Use this for fights you don't need to manage. You trade your ability to control the fight for a pretty good rotation of camera views on the fight. Left clicking will change the view from one to the next. Clicking the camera again will leave cinematic view and let you control the camera again.
Note, the view can be scrolled with the arrow keys. The mouse wheel zooms in and out. Holding the right mouse button will change the angle of the camera, both vertically and horizontally. Pressing Ctrl+G will change the grid under the battle, on large battles the grid may not display.
Player ships start in a loose clump on one edge. The computer ships will start in a line, with any fixed defenses at the center. If you are defending a base, your ships will spawn behind it.
In the lower left of the screen, if ships are selected, you will see the ship control menu. It allows you to set speed, set engagement range, and if you select multiple ships you can match their speed.
Ships can be selected by clicking them, double clicking them, or holding the left mouse button and dragging a selection. If you single click you will select a group. The AI sets squadrons, and players can not currently change that setting. A groups number of ships determines what formations are available. Box formation requires a set of 4 ships. Titans seem to group in no more than 3 ship units. Ships in a group will be identical, if you have Cruiser II and Cruiser III in your fleet they will be in separate groups.
Double clicking will select all ships of the clicked ship type. So if you have two groups of battleships, as I did here, you can select all battleships by double clicking all of them.
The range sliders dictate engagement range, and also will adjust how the AI maneuvers your ships. If you are running a fast long range ship, move the left slider closer to the right. Always move the right slider to the right edge, you want to shoot as soon as you can. The extent of the right slider also shows the maximum range of your longest ranged weapon. Range Sliders now control movement only. Your guns and missiles will shoot as soon as they are in range.
To select a single ship, drag the selection tool so it only covers one ship. You may need to zoom in. Currently the engagement range needs to be selected for each individual ship, which is one more reason small fleets of big ships are nice.
With the whole fleet selected, you can press the match speeds button to get all ships to move as a group.
Now, lets shoot some stuff.
Once you have your formations, and ranges and speeds set, select the whole fleet and move off to one of the sides of the play area. (You move by selecting the ships, then right clicking empty space where you want the ships to go. You will see blue circles with lines leading from the ships to them when a move command is issued.)
Note the AI will try to drive after it gets to where you told it to go, so you have to watch ships moving. I played this battle at .25 to manage fine control.
The computer ships do not currently respond until they have been fired on if they are defending a base. If there is no base they will move to envelop your formation. Flank if you are up against a base, concentrate your forces if you are not. You may still be able to flank, but the AI will move in a group. Do not let your ships get isolated.
If you set your ships close together in a clump, at the edge of their range, you can then issue a stop command, (Speed slider set all the way left) This will let you sit and watch while wave after wave of tiny ships splatter on your massed defensive fire. (Be sure the left range slider is all the way to the left, your guns may not fire if the enemy gets too close unless you do.)
Edit: The computer ships now start in multiple rows. And they match speed to their slowest ship. You can still engage a few at a time, if you are fast, or if they were defending something but expect to have to fight much larger clumps than are illustrated here.
Keep the fight to the extreme edge of the enemy mass to keep them from massing fire on you. Stay out of the envelop of any fixed defenses. Star bases are crap for offense, but it takes a lot of shooting to kill them, and while they distract your fire the enemy will be hurting you.
You can order your ships to engage specific enemies by selecting the ship, group, or groups that you want and then right clicking the mouse while hovering over an enemy group.
Be careful not to let the AI move your ships out of your defensive clump. If it does, select that ship, move the speed slider to the right and right click empty space back behind your ships.
Once all the mobile units are smashed, get into a line formation and wreck the fixed defenses.
At the end of this battle, I lost one over zealous cruiser, and they lost their planet.
If I missed anything you want to know please ask. I'll check here periodically. If you are using missiles, and not guns, you should try a more mobile strategy, get into extreme range, fire, then run away.
Watch out if you bring non combat ships, the enemy is smart enough to attack them if it's situation is hopeless, (Bravo Devs). Always keep non combat ships behind your combat ships in a line from the foe.
(If you are not sure, move your fleet in 2 steps. combat ships, and fight, then transports and ground attack. You can perform both in 1 turn.)
Edited by Stelar_7, 17 June 2016 - 06:01 AM.