Well... I've already spoke about the graphics, AI, viceroys, fleet combat, ships, animations, spreadsheet feel, bugs, taskforce creation, colony management.
I'll give you something new... what about the backstory ?
Quicksilver set itself on a crusade against "Cheesy" races and lore. There were entire developer posts stating that they would eliminate all of the Cheesy races, such as the Mrrshans for being cat people. Then they created all of this dark-sci-fi vibe for their alien races... It did not look good. Just google psilons and take a look at Meklars in Moo1, Moo2, and then Moo3. Ugh.
And as a backstory... Here.. This is what Moo1's backstory reads like:
"By the beginning of the 23rd century, ten races had emerged with the technology necessary to colonize deep space. For nearly a century, population growth on all planets had outstripped planetary resources, and soon all the races were forced to expand and discover new worlds to colonize. As history has proven time and time again, unrestrained expansion inevitably leads to war.
Even though each race is very different from the others, all have legends of a master race that once controlled the galaxy. It is said that the Masters left behind a world that contained marvelous secrets and wondrous technology, and protected it with a powerful Guardian. The loremasters call it Orion and it is written in legend that he who masters Orion masters the universe.
Master of Orion is a competitive game of interstellar conquest that combines exploration with conflict. You are cast as the immortal emperor who shapes the future of your race, as contact is made with the neighboring races. Your objective is simple: control a majority of the known galaxy and eliminate all who stand in the way.
As ruler you must ultimately decide the destiny of your race as you make decisions on how planetary resources are allocated, where star fleets will be deployed, which races to fight, and which races to ally with. You begin with control of your home planet, from which you can explore and colonize nearby star systems. Your first decisions will center around the rapid development of colonies into productive worlds, what types of technology to focus on, and which star systems to colonize. However, the true challenge begins when contact is made with other races, and complex strategies must be formulated to manage diplomacy, sabotage, espionage, trade, and interstellar combat"
Now this is something that could be read aloud by Morgan Freeman and give you the chills.
Moo2's introduction was somewhat less "Illuminated" but what it lacked in prose, it made up with the inclusion of the Antarans. All the fanboys such as me where all "Ohhh new stuff" over it.
Now Moo3's backstory is this...
http://moo3.quicksil...background.html
I tried to convince myself that the story was good as i read it over and over at the quicksilver forums. And I say convince because I couldn't help thinking it read like a unadulterated fanfiction...
http://s31.postimg.org/t4m9q1xzr/Fanfiction.jpg
So this is a game that took this from me :
http://s31.postimg.org/dygoihown/Meklar_moo1.jpg
And gave me THIS in return
http://s31.postimg.org/52ahsano7/Meklar_moo2.jpg
(What is this ? A Hair dryer ? )
They turned this:
http://s31.postimg.org/ez7qg4r4n/Antarans_Moo2.jpg
Into THIS:
http://s31.postimg.org/l3z8tgj87/antarans.jpg
(Click image to enlarge images
Basically, they killed the "Magic" of Moo for me.... I am glad that the MOO CTS game has chosen to own it instead of being ashamed of it.
Edited by MasterOfOrionConquerTheS, 20 April 2016 - 12:29 AM.