Jump to content


What to do with the Mrrshan?


  • Please log in to reply
87 replies to this topic

Poll: How should Mrrshan be? (45 members have cast votes)

How should Mrrshan be?

  1. Leave them as they are (Uber Planet, 50% Ground Combat, Barracks) (1 vote [2.00%])

    Percentage of vote: 2.00%

  2. Give them Beam Attack (Uber Planet, 50% Beam Attack) (28 votes [56.00%])

    Percentage of vote: 56.00%

  3. Give them better Ships/Elite Crews (Uber Planet, +25% Beam Attack, +25% Beam Defense) (16 votes [32.00%])

    Percentage of vote: 32.00%

  4. Other (Specify in Comment) (5 votes [10.00%])

    Percentage of vote: 10.00%

Vote Guests cannot vote Hide poll

Arent11 #1 Posted 29 June 2016 - 09:41 AM

    Commander

  • Players
  • 185
  • Member since:
    11-30-2015
Well, it's self explanatory. What to do with the Mrrshan?

Omega_Weapon #2 Posted 29 June 2016 - 04:53 PM

    Rear Admiral

  • Players
  • 590
  • Member since:
    11-15-2011
Make them like they were in MOO 2. An aggressive warlord race with 50% bonus to beam accuracy.

Vahouth #3 Posted 29 June 2016 - 05:03 PM

    Vice Admiral

  • Players
  • 1,288
  • Member since:
    10-03-2015

View PostOmega_Weapon, on 29 June 2016 - 06:53 PM, said:

Make them like they were in MOO 2. An aggressive warlord race with 50% bonus to beam accuracy.

 

This^

I posted on the other thread that my suggested change would be to simply reword the Warlord trait as +50% Beam Attack, +20% Command points.

Let the Bulrathi be the Ground Combat Specialists as is befitting of them.


Edited by Vahouth, 29 June 2016 - 06:01 PM.


Prrsha #4 Posted 29 June 2016 - 05:32 PM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016

I'd like to see them get at the very least, their uber planet and +50 beam attack.  You can toss in some penalties to the race as well if they seem unbalanced like the negative to diplomacy (like they have currently).  However if they get that negative, maybe toss in +10 command points or -20 ship cost, not both.   As for the whole "Warlord" label they have now... it has nothing to do with Moo2's warlord trait.  If anything, Bulrathi should have the current version of Warlord.


 

If I see another ground based attack bonus added to them, or even a single one, I think I'll just toss up my hands and call them Bulrathi at the moment.  If you feel the need to make them have a tad skilled at ground combat I'd only give them at the most +25% ground attack.  None of this marine training nonsense.  That belongs rightly to the Bulrathi.


 

In addition I notice Mrrshan lost their large homeworld and in the custom race screen, there is no longer an option to choose this.  IMHO this race patch was rushed out way too quickly and hopefully is not even close to final.  The community didn't even have a chance to comment on it before it was released.  If the devs are truly looking for player support to help design the game there should be some more form of communication.  I have yet to see a dev comment or even touch the "Mrrshan issue" yet or respond to comments regarding it.  It's like speaking into a black hole at times.


 

I was really hyped to get this assignment to look into the new reincarnation of Master of Orion as it is one of my favorite childhood games (Moo1 that is).  Sadly I have less and less is getting addressed quickly enough as your release date grows near.  I asked earlier and never got a response to the following question:  Will you push back the release date if you and the fans feel that MOO is not complete in all features?  Especially that you and the fans feel that it should espouse?


 

If the answer is no then, I'd advise that the company communicate a bit more quickly and clearly with the community.  You need to use what critical resources you have fast and without error or else I'd assume many would find it hard to endorse this game when the dreaded due date comes to a close.


 

One of the problems I debated before is how people have come to love a particular race in previous MOOs.  This fact was not listened to in MOO3 and many races were cut.  In turn many people wouldn't touch the game with a ten foot pole because their favorite race were not included.  While you have included all of the races in this MOO, you have changed their personality and statistics.  This will in turn, upset many older vets of the MOO series and could have a backlash effect similar to what plagued MOO3.  I was there back then when there were threads upon threads about this issue.  It made for bad press but luckily for now, this game is in alpha stage so people aren't viewing many of these changes as permanent.  Once you release this into Beta, what you have done can't be so easily undone in terms of press and word of mouth.  Please consider this.


 

While scouting is my job, part of me really loves this series, so coming from a personal level, please listen to the community.  Fix the easy issues first (like race issues... those are simple coding variables... really it is not that hard, people are already changing values to the game now in unofficial patches).  At least get those done before you debate tackling the harder job of the unpopular "starlanes" issue.  Do that and you will fix more issues, make more of a difference, and have less lose ends to tie up later, then siting and pondering on a single one for ages.



diehardtwinsfan #5 Posted 01 July 2016 - 12:07 PM

    Rear Admiral

  • Players
  • 510
  • Member since:
    10-05-2015
Well, they are a species of giant cats...  I'd say what to do with the Mrrshan is simply blow them out of oblivion... oh wait, that's what I do every time I play against them :)

Prrsha #6 Posted 02 July 2016 - 04:26 AM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016
That was done in Moo3, and if you weren't there, you should seen the backlash on the forums when it hit beta.

diehardtwinsfan #7 Posted 02 July 2016 - 11:25 PM

    Rear Admiral

  • Players
  • 510
  • Member since:
    10-05-2015

View PostPrrsha, on 02 July 2016 - 04:26 AM, said:

That was done in Moo3, and if you weren't there, you should seen the backlash on the forums when it hit beta.

 

I'm aware... it was more of a joke.  I don't want them removed from the game... just want to bomb the crap out of them.

Prrsha #8 Posted 03 July 2016 - 01:03 AM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016

Yes, I know.  ;3  Just trying to keep the subject on topic.



diehardtwinsfan #9 Posted 03 July 2016 - 02:22 AM

    Rear Admiral

  • Players
  • 510
  • Member since:
    10-05-2015
well for the record, I agree they should have the old MOO2 traits...  But I'll still kill them all :)

Lemonymous #10 Posted 03 July 2016 - 02:56 AM

    Commander

  • Players
  • 122
  • Member since:
    06-05-2016

Well, I really think every race should have traits that synergize with each other, without penalties that diminishes other bonuses they have. (No anti-synergies like Psilon's research bonus and small home world)

 

So with the cats having +50% beam weapons (this is an obvious one), ships become better. MoO2's warlord enhanced this even further by giving them more ships compared to other races. I think this is a nice synergy.

 

I say scrap the uber planet and just give them +50% beam and more ships or/or cheaper ships.

 

Hm, what was that? Who's Terran Khanate?



Arent11 #11 Posted 03 July 2016 - 06:58 AM

    Commander

  • Players
  • 185
  • Member since:
    11-30-2015

View PostLemonymous, on 03 July 2016 - 02:56 AM, said:

Well, I really think every race should have traits that synergize with each other, without penalties that diminishes other bonuses they have. (No anti-synergies like Psilon's research bonus and small home world)

 

So with the cats having +50% beam weapons (this is an obvious one), ships become better. MoO2's warlord enhanced this even further by giving them more ships compared to other races. I think this is a nice synergy.

 

 

In fact, it was even more. The Mrrshan in Moo2 were:

 

(1) rich home world: faster ship production/expansion

(2) warlord/command points/better crews: This was *not* just "more command points/larger fleet" - as it is in moo cts. It is important to notice that warlord changed the game mechanics - it added an alternative *source* for command points. The Mrrshan got command points *from their colonies*. They could simply forgo building star bases altogether & instead churn out cheap frigate/destroyer fleets that had the best "cost effectiveness".

(3) Beam attack: Simply discover autofire lasers and shoot all those missiles from those pesky missile bases down before they can reach you :)

 

-> Mrrshan were the first race that could churn out 10+ frigates, take out certain monsters & take the gaia planets. Afterwards you could go on and demand planets from the enemy/attack them.

 

 

 

 

 



Prrsha #12 Posted 06 July 2016 - 01:45 PM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016
Still no response whatsoever from the development crew now, and it has been... two months?... since this has been mentioned.  Far longer if you count testers from long ago.

RuNeZz #13 Posted 06 July 2016 - 05:38 PM

    Commander

  • Players
  • 140
  • Member since:
    06-21-2016
Yes lets do something about the MrrShans

Prrsha #14 Posted 07 July 2016 - 12:25 PM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016

http://forum.masteroforion.com/index.php?/topic/1727-master-of-orion-version-456-patch-notes/


 

A new comment was finally made regarding them.



Prrsha #15 Posted 07 July 2016 - 12:33 PM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016

http://masteroforion...s/races/mrrshan


 

A quick addition to what I was speaking of earlier.  At the bottom of the page on their website, you will notice the comment about their gunnery ability on the last sentence.  I see no real reason in concept if this is their design why they should not have a beam offense ability of +50%.



Prrsha #16 Posted 09 July 2016 - 06:40 AM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016

View PostVahouth, on 29 June 2016 - 12:03 PM, said:

 

This^

I posted on the other thread that my suggested change would be to simply reword the Warlord trait as +50% Beam Attack, +20% Command points.

Let the Bulrathi be the Ground Combat Specialists as is befitting of them.

 

You should repost that thread now that the topic of vanilla races vs. custom races are being brought up.  I was hoping that if the other races were not designed in faith or spirit to the traits of their previous MOO counterparts, a player could at least design them with the custom race option.  Since it has been made clear that vanilla (stock) races will have more points then any custom race could ever have, I wonder if a player's custom version can measure up to the AI's stock counterparts (or if a opponent player uses a stock race in multiplayer).


 

This design decision leaves me a tad confused to say the least.  I really don't see the reason behind this design choice?  Is there not enough time to test each ability for balance, or are the developers trying to force player's hand to use stock races.  One of my worries is that since the Terrans are only be available to the collector's edition.  I have seen other gaming companies in the past, reward a pre-sale with something that is so game changing it ruins the balance of the game.  This may be my paranoia kicking in, but I hope they do not offer cheese to collectors.  This game is not just single player after but multiplayer.


 

Maybe...  if things get all mashed up and need balancing, this is where the modding community comes into help.  Heck I'd pay you, Vahouth, to design a fair and balanced race system that was true to other Master of Orion games.  I keep thinking in the back of my head, this is still alpha and there is still time, but I've been around far too long to see this happen in other games when that the ball is dropped at some point in the development process.  I am keeping my fingers crossed that the development process continues smoothly and I have something to recommend to others.



Arent11 #17 Posted 14 July 2016 - 10:16 AM

    Commander

  • Players
  • 185
  • Member since:
    11-30-2015
Well, the vote is nearly unanimous. It would be interesting to hear the position of the one vote in favor of leaving the Mrrshan as they are. I am also a bit surprised that there are no "third way" votes, that imagine the Mrrshan in a completely different way.

Vahouth #18 Posted 14 July 2016 - 10:45 AM

    Vice Admiral

  • Players
  • 1,288
  • Member since:
    10-03-2015

One thing is certain. The current version of the Mrrshan is incompatible with the Mrrshan from the previous titles AND their current backround that describes them as "some of the deadliest gunners in the galaxy".

http://masteroforion...s/races/mrrshan

 

As of now, they are just a Bulrathi clone.


Edited by Vahouth, 14 July 2016 - 10:46 AM.


Archont4000 #19 Posted 14 July 2016 - 10:54 AM

    Lieutenant

  • Players
  • 76
  • Member since:
    06-30-2016

View PostVahouth, on 14 July 2016 - 10:45 AM, said:

As of now, they are just a Bulrathi clone.

 

I'd say a very crappy Bulrathi clone.



Prrsha #20 Posted 14 July 2016 - 10:15 PM

    Commander

  • Players
  • 242
  • Member since:
    05-02-2016
Terrans are the new Mrrshan it seems.  Why not reverse the two racial traits?  I don't know if they will do that however, as Terrans are a bonus in the presales.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users