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How could this game still be saved?

how could this game MOO be saved still MOO4 MOO:CTS

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Mikko_M #21 Posted 04 August 2016 - 10:52 AM

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View PostOmega_Weapon, on 04 August 2016 - 08:59 AM, said:

 

The "complainers" are still hoping to save this game from dismal mediocrity. If this MOO 4 team does not listen, maybe the eventual MOO 5 team will remember all of this and learn from it.

 

Sadly I have little faith in that, as what will most likely happen is that after Wargaming gets maybe mediocre sales with this average space 4X MOO despite all the money used in it, they will most likely abondon MOO development as the earlier owner of the license did after MOO 3. Then maybe 5-10 years from now some one new might buy this lisence, but by then all these discussions have already been forgotten and a new Chris Keeling is put in charge of that project...  

 

And the endless cycle of stupidity continues on. :hiding:


Edited by Mikko_M, 04 August 2016 - 10:54 AM.

Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


Dizeit_ #22 Posted 04 August 2016 - 01:14 PM

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View PostEmP64213, on 04 August 2016 - 11:08 AM, said:

And we can't hope to get "real game" from AAA devs these days, there is too much money in the system.

 

Aint that the truth. That's the real reason CTS will never be a good MOO game no matter how loudly old-time MOO fans scream about being violated, the real target audience is - and always has been - casual kiddies. Chris Keeling isn't a clueless idiot, this game is exactly the way he always wanted it and he and the rest of the devs work very hard to completely ignore any suggestion that detracts from that simplistic, dumbed-down, casual-friendly vibe. Pity that their "grand vision" has everything to do with maximizing profit and almost nothing to do with making a good, faithful MOO game.

 

If there's any justice, it will sell horribly so that other devs finally get the message that defecating all over a beloved franchise for the sake of a few lousy extra bucks is not even remotely cool.



RuNeZz #23 Posted 04 August 2016 - 03:13 PM

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View PostDizeit_, on 04 August 2016 - 01:14 PM, said:

 

Aint that the truth. That's the real reason CTS will never be a good MOO game no matter how loudly old-time MOO fans scream about being violated, the real target audience is - and always has been - casual kiddies. Chris Keeling isn't a clueless idiot, this game is exactly the way he always wanted it and he and the rest of the devs work very hard to completely ignore any suggestion that detracts from that simplistic, dumbed-down, casual-friendly vibe. Pity that their "grand vision" has everything to do with maximizing profit and almost nothing to do with making a good, faithful MOO game.

 

If there's any justice, it will sell horribly so that other devs finally get the message that defecating all over a beloved franchise for the sake of a few lousy extra bucks is not even remotely cool.

 

Pathetic isn't it... But i will give it a last chance with EA7 and then i'll see what kind of thread this game deserves. On both Steam and this polished, polished, polished official site. Polished, LOL , all this game is about for me right now. Doesn't really matter anyways i'm pretty sure someone will say i was Pathetic for buying a game where i didn't really know what to expect, but hey isn't it positive in a way to support projects such as this, to bad Corporate philosophy feed on that kind Naivety. 

 

I still respect the work of the programmers though, but just the work, as i have a feeling programmers are limited to what they can do with code If, and that is a big if, no real changes are to be expected.

 

This is not an attack, it is just a disappointment at the fact this game SEEMS like it wasn't meant to be very creative, constructive or intelligent so far, like an APP GAME lots of defective or useless options with AI that almost only base them selves on stats for diplomacy. We shale see in EA7, if there will be one, if certain needs will be satisfied, if devs really have what it takes to make real changes and save this game, even if the time is late. 


Edited by RuNeZz, 04 August 2016 - 05:44 PM.


diehardtwinsfan #24 Posted 04 August 2016 - 04:45 PM

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View PostMikko_M, on 04 August 2016 - 10:43 AM, said:

 


 

 

 

 

 

Except that is what multitude of fans are regularly asking for in various forums. Just an updated copy of MOO 2 with better graphics and better battle system. But can any developer ever do it, no, they always have to hire some Chris "I have no talent in space 4X" Keeling to lead the project to oblivion. And that never ending stupidity and waste of money is just disgusting to watch. :hiding:

 

And for all those asking for more contsructive feedback, I have given it in the past EA stages in the appropriate forums + on Steam too, but since Wargaming and NGD just ignores it everytime what is the point anymore? Go read those old EA threads through and implement the changes that I and many other users have frequently suggested and asked there instead of just fixing a couple minor bugs here and there.

 

 

 

 

 

OK seriously, stop claiming to speak for all fans, a majority of fans, or a multitude of fans.  You're speaking for you a few other people on this forum.

 

I strongly encourage my children to avoid the use of terms like always, never, everyone, etc. b/c at the end of the day, they are rarely true statements, and quite frankly it applies here too. I've been playing the MOO franchise since it came out, and I've been looking for something to replace MOO since MOO3 pretty much killed it, and to date I've found nothing. If I wanted to play MOO2, I'd keep playing MOO2. The thing about the MOO series was that each one was a pioneer in 4X games (or in the case of MOO3, it attempted to be a pioneer).  I want another pioneer, not a reboot of MOO2.  Lots of people want that, and if you want to attract new fans, you have to put something out there that's better (and different) from anything out there now.  The reason I'm here is to help, because at the end of the day what we all want is to see this one succeed and avoid another MOO3 fiasco. This game is already better than MOO3.  Does it need work?  Yes.  But instead of posting crap about firing some guy you've never met and have no clue as to his competence, start posting ideas on how to make the game better.



CecilPaladin #25 Posted 04 August 2016 - 06:39 PM

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I'm sure Mikko could single handily reinvent the MOO series and ensures that everyone loves his new design for the game . . . . 

 

And then he woke up in his mom's basement.  Successful troll is successful troll.  2 stars.



Mikko_M #26 Posted 04 August 2016 - 08:46 PM

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View PostCecilPaladin, on 04 August 2016 - 06:39 PM, said:

I'm sure Mikko could single handily reinvent the MOO series and ensures that everyone loves his new design for the game . . . . 

 

And then he woke up in his mom's basement.  Successful troll is successful troll.  2 stars.

 

Sorry, but the wheel on that one has already been invented by Steve Barcia and Ken Burd some 20 years ago with MOO 1 & 2. All that the wheel would need would be a bit of polish, but instead of that the developers always insist on trying their own crappy visions despite clearly lacking the talent level of Barcia and Burd. I am not claiming that I myself would posess that talent level, but at least I can guarantee you that I could have delivered you a better MOO experience than the current leaders of the project and cheaper too.

 

View PostDizeit_, on 04 August 2016 - 01:14 PM, said:

If there's any justice, it will sell horribly so that other devs finally get the message that defecating all over a beloved franchise for the sake of a few lousy extra bucks is not even remotely cool.

 

Completely and totally agreed. :) Efforts like what mr. Keeling has shown here are the very reason why so many once beloved game series have died. In fact I would say that the guy would fit wonderfully at Electronic Arts as they just love to kill the once succesfull games they buy. ​


Edited by Mikko_M, 04 August 2016 - 08:53 PM.

Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


ApolloMissy51511 #27 Posted 04 August 2016 - 10:53 PM

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This topic is no longer being constructive, after a warning of keeping it civil and without insults you failed to adhere to such warnings. 




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