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Game Launches August 25


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RayFowler #21 Posted 12 August 2016 - 01:01 PM

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View Posttrbeier, on 12 August 2016 - 01:30 AM, said:

I thought that MOO:CTS was suppose to be more MOO2 like, but I can understand that would take considerably more work, so releasing a MOO1 like version makes sense, and then releasing a patch or upgrade to MOO2 like at a later date.  It is the MOO2 features that I am personally looking forward to.  I hope that releasing it this soon isn't going to hurt them.

 

omg this game is not a MOO1 clone. How did you get that idea?

 

The two most important differences between MOO1 & MOO2 are:

 

MOO1 does not have colony improvements. 

MOO1 has stack-based ship combat.

 

If the game has colony improvements, it is not based on MOO1. That is a key litmus test. That is what ruined MOO2 for most MOO1 players.

 

Other MOO2 things, like leaders, the Antarans and the 3 other races, are almost certainly coming in a MOO4 DLC.


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JosEPh_II #22 Posted 12 August 2016 - 03:47 PM

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Every MoO iteration was Different from it's predecessor, every one of them! But each one that came after the one before it got judged by the one(s) before. And Not for it's own merits.

 

CtS is not 1 or 2 or even 3. It is CtS.

 

But even so CtS will have to scramble to fix it's own "holes" in it's design. And while the "Patch List" for this 47. 0 was long, if you read thru it it was mostly stuff that should've been addressed before EA5.

 

I laid down my money at the beginning in Hope for a good new MoO. What happens in the next few months will decide if I spent my money well or not. And it Not being 1 or 2 or even III will have no bearing on that. The replayability is what will decide.

 

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M002mod #23 Posted 12 August 2016 - 03:50 PM

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View PostRayFowler, on 12 August 2016 - 01:01 PM, said:

 

omg this game is not a MOO1 clone. How did you get that idea?

[...]

Other MOO2 things, like leaders, the Antarans and the 3 other races, are almost certainly coming in a MOO4 DLC.

well, perhaps he gets that idea because its the way Wargaming has been communicating about moo4?

- "staying true to The Original",

- hiring moo1 devs as consultants,

- making a extended vid about the moo1 history with said devs,

- music by original moo1 composer (very nice colonization tune btw), 

 

- also i wouldn't be so sure about those Antarans, leaders etc. A quite recent quote:

"we have enough trouble explaining to players that this is a MOO1 reboot, and that we consider leaders, Antarans, and the additional races from MOO2 to be MOO2 story items,"

 



RayFowler #24 Posted 12 August 2016 - 06:04 PM

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View PostM002mod, on 12 August 2016 - 09:50 AM, said:

well, perhaps he gets that idea because its the way Wargaming has been communicating about moo4?

- "staying true to The Original",

- hiring moo1 devs as consultants,

- making a extended vid about the moo1 history with said devs,

- music by original moo1 composer (very nice colonization tune btw), 

 

- also i wouldn't be so sure about those Antarans, leaders etc. A quite recent quote:

"we have enough trouble explaining to players that this is a MOO1 reboot, and that we consider leaders, Antarans, and the additional races from MOO2 to be MOO2 story items,"

 

 

Well, I think it's a MOO1 reboot from a storyline perspective, but from a game-mechanic perspective, MOO4 is a lot closer to MOO3/MOO2 than MOO1. That's what I was talking about.
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M002mod #25 Posted 12 August 2016 - 06:12 PM

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View PostRayFowler, on 12 August 2016 - 06:04 PM, said:

 

Well, I think it's a MOO1 reboot from a storyline perspective, but from a game-mechanic perspective, MOO4 is a lot closer to MOO3/MOO2 than MOO1. That's what I was talking about.

it's not about what the game is in terms of storyline or game-mechanics according to you or me.

you asked trbeier how did he get the idea, and i offered a possible explanation.



trbeier #26 Posted 12 August 2016 - 06:32 PM

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View PostM002mod, on 12 August 2016 - 10:12 AM, said:

it's not about what the game is in terms of storyline or game-mechanics according to you or me.

you asked trbeier how did he get the idea, and i offered a possible explanation.

 

Thank you.  I actually have not played Moo1, but yes someone here said it is more like Moo1 than Moo2, I have no idea.  To me it is still missing half of I like about Moo2.
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diehardtwinsfan #27 Posted 12 August 2016 - 10:37 PM

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I have to say I'm a bit disappointed that the game is going live here. This reminds me of many of the mistakes quick silver made with Moo3.  They rushed it.  There's a good thing going here, but there's definitely some room for improvement. I hope sales goes well as  I don't want to see the franchise die, but I really hope WG thought this through.

Prrsha #28 Posted 13 August 2016 - 12:42 AM

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View PostRayFowler, on 11 August 2016 - 09:52 AM, said:

Most of the reviews for it are pretty positive now, so it's not surprising Wargaming is making this move.

 

Most of the positive reviews are OLD reviews as far back as EA1.

Prrsha #29 Posted 13 August 2016 - 12:43 AM

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View PostDoctor_Psilon, on 11 August 2016 - 11:33 AM, said:

 

Well, I am assuming that there will be a huge patch before release day that will bring the game up to speed from where it is now to what the release version will be.

 

There is no plan to do so that I have heard of.  Only a minor one.

Prrsha #30 Posted 13 August 2016 - 01:08 AM

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With the game coming out at the end of this month, I know what to recommend to my fellow gamers.


 

The game is riddled with bugs and typos.  You failed to balance the races and keep them in line with their predecessors.  This could have been a simple fix for the development staff.  Now you have a game that is imbalanced and will fall flat in multiplayer and in singleplayer.  Time and money was wasted on yet another cash grab.  Hopefully fellow journalists will bring out reality of the state of the game and inform players before they make an ill advised purchased based solely on AAA hype.  Mr. Keeling last statement regarding sales should be the mantra on why this game was made.  It wasn't made for you, it was made for a playerbase that did not include the fans of the game.  It is relying on (according to Keeling) new players who have no experiences with previous Master of Orion games.  That whole "We are going back to the roots of Master of Orion 1" promo videos were a lie.  Nice try NGD, the chips were stacked against you with the time frame you were given to fix this game.  You did well with damage control but in the end I don't see that it will matter much.  I feel sorry for all the little guys involved in this game (programmers, artists, and even forum moderators).  It was a hill that no one could climb and the director of MOO cts designed a sheer wall for you.



KingJohnVI #31 Posted 13 August 2016 - 03:35 AM

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If you never played any Master of Orion, the game is just... fine.  And that is the problem.  It is nothing special at all.  Combat is... ok.  The strategy is... ok.  The economics of the game is... average.  The customizability is.... average.  I would play 1 or 2 games and then be done with it.  And maybe that is enough for the devs.

 

This isn't a terrible game.  But it isn't great either.  There is no reason to keep coming back.  This just lacks those features that could make it great.  Much of this community remembers Moo2 for its true greatness.  It might still get there.  And I hope it does...

 

But much of this community is losing hope because it really doesn't seem like the voices are being heard, probably because we are not seen as important to the development of game features, but important to the discovery of bugs.  As discussed above, Espionage, Diplomacy, Standard and Custom Race Balance, and for the love of God the Lithovore Growth Mechanic (which I have myself personally posted about I don't even know how many times).  These things get repeated over and over, but there seems to be mostly silence or the maybe yes maybe no answers in return. 



Dizeit_ #32 Posted 13 August 2016 - 07:00 AM

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View Posttrbeier, on 12 August 2016 - 06:32 PM, said:

Thank you.  I actually have not played Moo1, but yes someone here said it is more like Moo1 than Moo2, I have no idea.

 

Its nothing at all like Moo1. Its not even much like Moo2 due to unavoidable forced starlanes and hard-to-control RT combat. Both 1 & 2 were far better strategy games in almost every way imaginable. As KingJohnVI points out, CTS (even if all the bugs / balance issues ever get fixed) is just a very mediocre strategy game, almost identical to dozens before it that everybody's already forgotten about. Not a total disaster like Moo3......., just meh.

JeanBaptisteEmanuelZorg #33 Posted 13 August 2016 - 05:40 PM

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There are still performance issues with average fleet size and memory leakages. It doesn't matter how good game dynamics if there are problems like that in the first place.

"Nice pictures, nice UI, balance and a good AI" © "This is no mine, it's a tomb!"

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Poll from Zorg : No LOOT in MOO/CtS


RayFowler #34 Posted 14 August 2016 - 04:17 PM

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View PostEmP64213, on 14 August 2016 - 08:24 AM, said:

 

Take a look at item #3 in this post: http://steamcommunit...543951709544161

 

Severian ("the boss on the project", Chris Keeling?) is repeating that MoO:CtS is MoO 1 reboot. Honestly I don't get what he means by "story". MoO 1 & 2 were very thin in storytelling department. Maybe he means "user story" which in my company is kind of like single use case of a feature, a smallest part of feature a user can interact with.

 

Yes, there's no real story in MOO1 except perhaps the unexplained existence of the Guardian. The "story" isn't fleshed out until MOO2 and the introduction of the Antarans, and of course it went way overboard in MOO3.

Edited by RayFowler, 14 August 2016 - 04:18 PM.

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Redshirt4Life #35 Posted 15 August 2016 - 11:09 AM

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View PostRayFowler, on 12 August 2016 - 01:01 PM, said:

 

omg this game is not a MOO1 clone. How did you get that idea?

 

The two most important differences between MOO1 & MOO2 are:

 

MOO1 does not have colony improvements. 

MOO1 has stack-based ship combat.

 

If the game has colony improvements, it is not based on MOO1. That is a key litmus test. That is what ruined MOO2 for most MOO1 players.

 

Other MOO2 things, like leaders, the Antarans and the 3 other races, are almost certainly coming in a MOO4 DLC.

 

Swing and a miss there.

Randomized techs.
Seamless espionage system directly linked to research and diplomacy.
Racial Bonuses directly linked to research potential.
Giving each race a completely unique playstyle.
The reserve bonus system.

Anguille_1 #36 Posted 16 August 2016 - 07:17 PM

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I think it's too early...the game needs at least two more EA before even thinking about the release....i hope they continue working on it.

Playing MOO since 1993

 

Playing MOO Conquer the Stars on GOG Galaxy

 

4x space game CV: Master of Orion, Master of Orion II, Master of Orion III, Pax Imperia: Eminent Domain, Reach for the Stars, Imperium Galactica, Imperium Galactica II, Armada 2526, Distant Worlds, Star Ruler I and II, Endless Space, Horizon, Stardrive, Stradrive II, Sword of the Stars, Sword of the Stars II, Galactic Civilization I - III, LotBS, Lost Empires: Immortals, Space Empires IV and V, Starships Unlimited, Star Wars: Empire at War, Star Wars: Rebellio, Birth of the Federation and Stellaris.


PollotheDestroyer #37 Posted 16 August 2016 - 11:03 PM

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View PostAnguille_1, on 16 August 2016 - 11:17 AM, said:

I think it's too early...the game needs at least two more EA before even thinking about the release....i hope they continue working on it.

 

  We will continue to work on it post release, we've already posted a couple of previews coming after the launch. 

Anguille_1 #38 Posted 17 August 2016 - 08:10 AM

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View PostElPozoleOlmeca, on 16 August 2016 - 11:03 PM, said:

 

  We will continue to work on it post release, we've already posted a couple of previews coming after the launch.

 

This is good. I will still wait before i make a review. I am not sure if it's so good that some core features will still change after release (espionnage, minor races). Anyway, i will continue playing it.

Playing MOO since 1993

 

Playing MOO Conquer the Stars on GOG Galaxy

 

4x space game CV: Master of Orion, Master of Orion II, Master of Orion III, Pax Imperia: Eminent Domain, Reach for the Stars, Imperium Galactica, Imperium Galactica II, Armada 2526, Distant Worlds, Star Ruler I and II, Endless Space, Horizon, Stardrive, Stradrive II, Sword of the Stars, Sword of the Stars II, Galactic Civilization I - III, LotBS, Lost Empires: Immortals, Space Empires IV and V, Starships Unlimited, Star Wars: Empire at War, Star Wars: Rebellio, Birth of the Federation and Stellaris.


diehardtwinsfan #39 Posted 17 August 2016 - 12:43 PM

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View PostElPozoleOlmeca, on 16 August 2016 - 11:03 PM, said:

 

  We will continue to work on it post release, we've already posted a couple of previews coming after the launch.

 

 

so does early access continue for these post release updates is it finished come 8/25?



PollotheDestroyer #40 Posted 19 August 2016 - 10:37 PM

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View Postdiehardtwinsfan, on 17 August 2016 - 04:43 AM, said:

 

 

so does early access continue for these post release updates is it finished come 8/25?

 

​Hmm just to see if I understand this, are you asking if we will have EA for future content? 




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