PLA_123, on 26 September 2016 - 06:58 AM, said:
Fighters are not making into the current ship design because they are simply not effective enough against beam ships. Some things to consider;
- Increased range (+150?)
- Significantly Higher Beam Defense (like +50 or something) due to their mobility.
- Ability to carry best beam weapon, best bombs and best torpedoes once researched.
- Fighters should also carry best Shield after researched. This gives the Fighters much more durability against PD weapons once high shield tech have been researched (Class Vll, -19 dmg negated) given PD weapons have reduced dmg and therefore increase the effectiveness of the energy shield.
- Ability to target incoming missiles if missiles are within firing range (not sure if this is doable?).
These are the things I think need to be included, however some other points:
- MoO 2, Fighters and Heavy Fighters used their PD Weapons up to four times before Reloading. This should continue.
- Fighters and Heavy Fighters should use PD values of the Best Energy Cannons.
- Bombers and Heavy Fighters should use best Torpedo with a PD value modification in Space Combat. Twice for Heavy Fighters, Three times for Bombers (reason to carry Bombers later) before Reload.
- Bomber and Heavy Fighter Bays should be considered as providing the Ship 3-4 Bombs of best Bomb Tech per Bomber Bay, and 2-3 Bombs of the Best Bomb Tech per Heavy Fighter Bay.
- Fighters will (if close enough) use a Firing to intercept Missiles, for a reason to carry Fighters late game.
- I like the idea of Heavy Fighters prioritizing Troops, Tanks, and Battloids with their Bombs, but I don't know if the code can handle differentiating between the different sources of Bombs...
- What if Bombers or Heavy Fighters had a chance of their Bombs bypassing Planetary Shields, with Flux Shields having a reduced chance of penetration? Again, I don't know if the engine is recognizing different Bomb sources types and could handle this modification.
Also, Fighter Bays need to be separated from a choice from Battle Pods. Right now, only an AI, Uncreative, and Creatives would consider taking Fighter Bays over Battle Pods. This makes even less sense when the other two fighter techs are not tied to an either/or choice.
Edited by St_Turkey, 26 September 2016 - 07:01 PM.