Spud_Dastardly, on 03 November 2016 - 02:32 AM, said:
Yes it still works. All of my mods work if you do it the old way. On the modding guide they posted they said "Keep in mind that mods in Master of Orion are additive. All the base definitions of the game are enforced, and then the mods are loaded on top of the original data set." I think this is what's preventing our mods from working on the new system. It won't let us override existing parameters like it does when we use the GameplayData folder. Under their system, I can't remove items or rearrange the custom race screen for example, only add new things to it.
I officially give up! I mean, what do they mean by "are additive"?
Do they want us to just change the lines that we want to modify and leave the whole thing in, or only leave the lines that we change? I mean if they are allowing multiple mods to be loaded, it makes more sense to put in:
- key: hull_frigate
specialSlots: 8
weaponSlots: 8
Than to put in:
- key: hull_frigate
name: HULL_FRIGATE_NAME
description: SHIP_TYPE_FRIGATE_DESCRIPTION
cost: 3
space: 65
hp: 95
tacticalHPIcon: ContentPrefabs/Tactical/HealthBarIcons/frigate.png
icon: assets/ships/%civ%/%type%/ship_frigate.png
hullScale: 1
hullPrefab: /ContentPrefabs/FleetIconsStarSystem/%civ%/fleeticon_race_%civ%_frigate
hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_frigate.prefab
introSlot: frigate
tacticalLong: 0.5
tacticalWide: 0.5
tacticalTall: 0.25
tacticalVisualScale: 1.8
tacticalTriggerCooldown: 0.17
shipDesignScale: 2.75
hullClass: 1
acceleration: 2.5
angularAcceleration: 5
baseDriveVelocity: 2.25
bestDriveVelocity: 4.5
maxVelocity: 4.5
maxAngularVelocity: 9
velocityFriction: 0.02
angularFriction: 0.05
flagType: frigate
flagPriority: 10
specialSlots: 8
weaponSlots: 8
fleetSupportCost: 1
maxShipsProperty: maxShipsHullFrigate
allowMassProduction: true
allowedShipDesign: true
CPAffectedByTechAch: true
And then what do they do, ignore the lines equivalent to the original, incase it was already changed by a previous mod? Also, if we only put in the changed lines, it would be faster loading. But is this what they want? I mean they could give us samples if this is the case.
Also, I can't get the old way to work, maybe if I rename the Mods directory so it is blank, but I have spent half of my week off (my holiday) on this and nothing is working!!! I give up!!!
Hopefully they release a HotFix soon.
“Impossible is not a word. It's just a reason for someone not to try.”
- Kutless