Exoclyps, on 19 November 2016 - 12:19 AM, said:
I really like the -50% consumption trait. It strikes a good balance between MoO:CtS and MoO2 where I used to play Lithovore with heavy housing focus to quickly maximize my population.
The problem is that my current build I cannot afford 10 points for Cybernetic and quite frankly, the 10% repair bonus does not fit the idea of my custom race to begin with, hence why I always wanted a 8 point -50% consumption trait. For now I took the easy way out and modified Cybernetic to 8, but it is after all a slight cheating as I kinda give myself the repair trait for free, whereas I don't actually even want it.
Actually what I was interested in seeing was an increase in population growth on the poorer planets, while keeping the rich as good. Shouldn't make a huge difference for the player, unless they fanatically spams colony ships to take every single planet... which I suppose isn't completely out of question when you can leave the planets to them self essentially as a lithovore. Just wanted a way to buff the AI that wouldn't effect the player. But then again, Silicoid had like 3 or maybe 4 systems if I recall correctly, they really need more growth on that end.
I tend to remove the economic and science victory to make sure that the game ends on my terms, but I suppose I could modify the tech tree for my next game to remove the science victory buildings, and as such I can keep that victory without the worry of the game ending prematurely. The extra intel is always fun as well.
science victory without the possibility of winning via the buildings sounds like the best mode to play. it makes the game boil down to basically an elimination game which is boring unless you enable the ability to build advanced star gates then wiping someone out isn't as long since you can use your space factories to move forward to build star gates