Some week ago i"ve stopped this game because of the poor level of the AI.
With the last patch (both game and this mod), i started a new game...
Ok, dev and you (spud) made nice work, but the game is still sooo boring... AI is not a challenge...
It's a shame... i invade AI planet, and no response, no resistance....
Something should be made to make the AI more agressive !
And.. if something could be done to make the AI a little more 'smart' to manage their own planets...
I remember during early acces, some fleet trying to attack my own system...
And now ? AI declare war on me, doest not attack me but still colonize... then i come and capture all their planets.
Make something for this AI !
Only give to AI some huge bonus is not a way for goods game.
Also, i have some (lots) of idea to improve the game, and some are easy to code IMO, but:
- This is not a subject in a post about this mod.
- Game development seems to be terminated.
Examples:
- Something to look for specifics buildings from all your planets (1)
- Something to auto-destruct building if their are useless (example: cloning center, xenocontrol center...) - or (1) if you cannot code this.
- It is useless, each turn, to have the alert "hostile fleet detected" for space-monster in nearby systems we can see.
- Screen to assign leaders should be improved (first : remove civil ship and factories ship, who will put a leader in a factory ship ?, second... i don't know yet but something should be done)
- On the window for selecting ship from a fleet, add an "invert button" which make all selected ship unselected and all unselected ship selected.
- If I make a colony ship in planet populated with a specific race, the colonist should be from this race, and if the planet has several races, than i should choose the race i embark in the colony ship.
- Something to easilly move population between planet (This was done in MOO 2 and it was good !) - (by transports ship in early game, by teleport station in end game...)
And, this : Something to travel between systems without jump gate. I thinks this will greatly up gameplay (and this : The starline system was an error... i did not change my mind about this, it is not because i am an old player of the first MOO, it is because i can see (and compare gameplay) what the game become when AI do not know to make something else than turtle... win or lose is not the question: the game become boring)
But all of this is not a mod problem,
But i write this here because i know that Spud has some contact with dev 
Edited by Laegad, 08 May 2017 - 03:49 PM.