Spud_Dastardly, on 27 November 2016 - 04:17 PM, said:
For descriptions of new techs, I made up a lot of flavor text which might not translate perfectly into French. You should rewrite it in a way that makes sense rather than attempt a literal translation. I hope to have an updated version of my mod out very soon after the next patch, so the sooner you can get it done, the better.
Job done 
Ho... it seems that the programme take into account file in mod subdirectory too... i asking myself why i didnot see my modifications...
Just tested screens in games, seems ok...
I just upload the files with french localization here : http://www.megafileupload.com/ccnQ/Translated.zip
(ok, you received it ?)
(Use something like winmerge to put modifications in your files ?)
Also, look at the end game with human on 'impossible': http://www.megafileupload.com/ccqM/Humain-impossible-Mod5X.save
Human seems to me very powerfull with their hability to make peace and good treaties. From begining to middle of the game this was very efficient
(for the end game, AI have not enought credit to make trade and research treaties)
I think the main problem is the AI too passive... but also it is the "power" of humain to pacify by diplomatie... wait & see the next version of this program (with the DLC) to tune this...
You can also see the some AI should be completly destroyed by other AI (on "no mod" game), but are still alive... IMO the "defense mod" is something good.
you can also see i have too many credits... perhaps a tune with less credit should be better...
[Edit] if you haven't begin merge yet, take there files instead of the first 'Translated.zip' version: http://www.megafileupload.com/80m6/5X_-_The_Ultimate_Balance_Mod.zip
I've just modified the term Unobtainium, witch seems to come from 'Star Trek' while i first think it came from the 'Hitchhiker's Guide to the Galaxy'...
Edited by Laegad, 29 November 2016 - 09:04 AM.