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Extreme Races

Extreme Races

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trbeier #1 Posted 03 December 2016 - 09:30 PM


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I am writing a mod to make the game more interesting by making the races as extremely different as possible, but keeping balanced by being different.  I want to know what you think about each race.

  1. What tech would that race have already?
  2. What would make that race more unique?
  3. What would make that race more deadly?
  4. What about the race penalties and bonuses of -25%, 25% and 50%?  Are they too small, what would you like to see?
  5. How many points should the new penalties and bonuses be?
  6. What about Command Points, Assimilation power, Espionage & counter espionage, Trade Treaty & Trade Goods, Diplomacy = -0.6, 0.6?


All your thoughts are appreciated.  Thanks in advance!  :-)


“Impossible is not a word. It's just a reason for someone not to try.”
- Kutless

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