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6 Months Since Release


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Omega_Weapon #21 Posted 11 March 2017 - 08:19 AM

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View PostOmega_Weapon, on 25 February 2017 - 03:24 PM, said:

BTW, on a side note, MOO 3 was considered a dismal flop and rightly so. How were its sales numbers though in comparison to MOO CTS? Does anybody know? This version is not nearly as bad as MOO 3 was, but were its actual sales any better?

 

​Found an article on Explorminate that gives a figure of 180 504 copies sold for MOO CTS in 2016. That doesn't compare too well to the 734 663 copies of Stellaris sold in the same time frame. 

Spud_Dastardly #22 Posted 11 March 2017 - 02:55 PM

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View PostOmega_Weapon, on 26 February 2017 - 04:24 AM, said:

BTW, on a side note, MOO 3 was considered a dismal flop and rightly so. How were its sales numbers though in comparison to MOO CTS? Does anybody know? This version is not nearly as bad as MOO 3 was, but were its actual sales any better?

 

I did try to find the MoO3 sales btw. All I was able to find for sure is that it was the top selling game the week it came out. Then everyone returned it of course. I read a claim that they were hoping for 500,000 sales with MoO3, but of course it fell short. I wonder what numbers they were hoping for with MoO4.

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Omega_Weapon #23 Posted 11 March 2017 - 10:50 PM

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View PostSpud_Dastardly, on 11 March 2017 - 09:55 AM, said:

 

I did try to find the MoO3 sales btw. All I was able to find for sure is that it was the top selling game the week it came out. Then everyone returned it of course. I read a claim that they were hoping for 500,000 sales with MoO3, but of course it fell short. I wonder what numbers they were hoping for with MoO4.

 

​The way development seems to have come to an abrupt (yet so far unannounced) end would lead me to guess they were expecting much more as far as sales of MOO 4 go. Its not like they gradually wound down development as you might expect with a game that didn't sell quite as much as hoped. More like they used the ejector seat because the sales situation was so grim.

Spud_Dastardly #24 Posted 18 March 2017 - 11:46 AM

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New stability patch coming out soon from the devs. Maybe they'll say what the future of the game is?

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Omega_Weapon #25 Posted 18 March 2017 - 09:22 PM

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Whenever the little flame of optimism lights within me, I'm usually disappointed. Fingers crossed anyways.

Pherdnut #26 Posted 03 April 2017 - 12:47 PM

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I'm optimistic about Stars in Shadow. And possibly what happens with this game when there's some follow-up modding. But busted weapons/balance issues don't sound like the sorts of things you'd address with a stability patch unless somebody's actually sneaking in a few fixes they probably weren't supposed to be working on. Although looking at that MIRV thing, that doesn't seem like it should take somebody with the source code in hand a lot of time to actually deal with.

It's just weird to me that you could have the budget to pull in all of this celebrity VO but not enough for development to actually at least properly tie up all the loose ends.

The SiS team is a designer and a developer. Probably not even 1/20th of the budget this game had and it comes closer to filling in the MOO2 void than any other game I've played in the last 20 years.




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