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Concept Art: Alkari Ships


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ApolloArtemis #1 Posted 21 July 2015 - 12:58 AM

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We've entered the realm of the Alkari in this edition of "Starships"....these noble winged warriors from the planet Altair have ships designed in the likeness of their gods and perhaps the best Starship pilots/commanders in all of the sector. Our first look is at the Frigate and Destroyer....What do you guys think, are the Alkari the best Starship fighters? (btw does that lower right destroyer remind you of anything else?)




OrionSol #2 Posted 21 July 2015 - 05:37 AM

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I'll admit it... I just had a nerdgasm 

 

and ya... the bottom right Destroyer looks like the Romulan War Bird 


Edited by OrionSol, 21 July 2015 - 05:40 AM.

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iHunterKiller #3 Posted 21 July 2015 - 05:53 AM

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if it wasn't for the connecting rim, it would make an almost perfect wraith dart!!!! The rest are epic all looking ships too, love the wings, very alkali while still very spaceship. The top 2 are very Egyptian looking and the bottom left is very Star Wars Imo, all good things! Keep it coming :)

You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


Paltiss #4 Posted 21 July 2015 - 10:01 AM

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View PostElPozoleOlmeca, on 21 July 2015 - 03:58 AM, said:

We've entered the realm of the Alkari in this edition of "Starships"....these noble winged warriors from the planet Altair have ships designed in the likeness of their gods and perhaps the best Starship pilots/commanders in all of the sector. Our first look is at the Frigate and Destroyer....What do you guys think, are the Alkari the best Starship fighters? (btw does that lower right destroyer remind you of anything else?)


 

:Bsuper

ValeriaLivia #5 Posted 21 July 2015 - 10:48 AM

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The Alkari ships look rad, the best of all the ships shown so far in my eyes. They remind me of the Romulans just.. better.

Varadhon #6 Posted 21 July 2015 - 06:36 PM

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I like these ships more than any of the others so far.  Well done!

ApolloArtemis #7 Posted 21 July 2015 - 11:47 PM

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I'm glad everyone saw the Romulan likeness in these ships! I thought it was me just being a fan. But getting back to the main event, todays ships continues the same tradition of the Cruiser Class and the Battleship classes. Does anyone else see these ships look like the blade of a dagger? What do you guys think?

 




OrionSol #8 Posted 22 July 2015 - 04:03 AM

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Bottom Right battleship... is awesome! 

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iHunterKiller #9 Posted 22 July 2015 - 06:14 AM

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The bottom left in both images are my favorite ships released so far. So very damn cool.

I think Alkari are going to be played a lot more in the coming days... hehe (or should i say months.. many many months lol)


You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


Varadhon #10 Posted 22 July 2015 - 08:20 AM

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I'm still confused as to why battleships in all of the literature are being described as "medium-sized."  The notion of a "medium-sized" battleship just doesn't work in English unless such battleship is being compared to another battleship; here, medium-sized appears to be an absolute description, not a relative one.  

Edited by Varadhon, 22 July 2015 - 08:22 AM.


Omega_Weapon #11 Posted 22 July 2015 - 09:05 AM

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View PostVaradhon, on 22 July 2015 - 03:20 AM, said:

I'm still confused as to why battleships in all of the literature are being described as "medium-sized."  The notion of a "medium-sized" battleship just doesn't work in English unless such battleship is being compared to another battleship; here, medium-sized appears to be an absolute description, not a relative one.

 

In Master of Orion there are 6 classes (sizes) of ships that we can build. From smallest to largest they go; Frigate, Destroyer, Cruiser, Battleship, Titan, and Doomstar. While Battleships are huge by naval standards, Space Battleships are only medium sized compared to Titans and Doomstars.

Varadhon #12 Posted 22 July 2015 - 05:27 PM

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View PostOmega_Weapon, on 22 July 2015 - 09:05 AM, said:

 

In Master of Orion there are 6 classes (sizes) of ships that we can build. From smallest to largest they go; Frigate, Destroyer, Cruiser, Battleship, Titan, and Doomstar. While Battleships are huge by naval standards, Space Battleships are only medium sized compared to Titans and Doomstars.

 

You've just proven my point by using a relative expression.  The original MoO had small, medium, large, and huge sizes.  If huge corresponds to any size in MoO2 then it would correspond with a battleship or a titan. Either way, that makes a battleship at least "large" in absolute terms.  Further in MoO2, the build cost of a colony ship was equal to or less than the cost of battleship hull.  In the original MoO, colony bases only initially fit on large-sized hulls.  The inevitable conclusion is that a battleship should be described as "large."  

iHunterKiller #13 Posted 22 July 2015 - 06:22 PM

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Hmm well i reckon you have just proven Omegas point if you ask me Varadhon. Logically larger classes are rarer and so expanding those 4 categories would look like this:

 

Small: Frigate & Destroyer

Medium: Cruiser & Battleship

Large: Titan

Huge: Doomstar (these are ships, not starbases)

 

The way the ship artworks are being released also adds credence to this theory.

Also i dont think you can reference the core MoO games so closely for such a topic - considering they are calling this a reboot and not a sequel.


You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


Varadhon #14 Posted 22 July 2015 - 06:38 PM

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View PostiHunterKiller, on 22 July 2015 - 06:22 PM, said:

Hmm well i reckon you have just proven Omegas point if you ask me Varadhon. Logically larger classes are rarer and so expanding those 4 categories would look like this:

 

Small: Frigate & Destroyer

Medium: Cruiser & Battleship

Large: Titan

Huge: Doomstar (these are ships, not starbases)

 

The way the ship artworks are being released also adds credence to this theory.

Also i dont think you can reference the core MoO games so closely for such a topic - considering they are calling this a reboot and not a sequel.

 

Not at all.  The frigate is described as a small vessel and the destroyer as a middling escort.  From neither the descriptions nor the apparent physical difference in sized can I possibly conclude that they are the same size merely from the way in which the artwork has been released.  

 

Why wouldn't one closely reference MoO and MoO2 ship descriptions?--the developers have, after all, re-used the same ship size designations as in MoO2. It would be curious to assume that they mean something significantly different than what was meant in the previous iteration of the game. A battleship in MoO2 was always a LARGE vessel. 

 

Even the rest of the description is disharmonious with being called a medium-sized ship:  "a large load capacity and high hull rating."  What does that describe if not a large ship?  Either the ship is large or the description is appallingly poorly written.


Edited by Varadhon, 22 July 2015 - 06:46 PM.


iHunterKiller #15 Posted 22 July 2015 - 08:50 PM

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Hmm im now of a mind that the descriptions need a rework all together. If we take them ALL into consideration then we have too many errors, both the destroyer and the battleship mess things up .... How can the second smallest ship be the middle class, when there are four ship sizes bigger than it? That is nonsense. Perhaps its referencing the most common and thus on average of all ships deployed its the middle... but definitely not when comparing flat out size.

 

The descriptive terms used are Small, Middling, Heavier, Medium, Huge and Largest. Looking at the range, the ones that seem out of place is Middling and Medium simple because they mean the same thing however i cannot say that either of them could be reworded to make things work as we would effectively use the heavier tag for the destroyer. What do you use in place of X? [small, X, heaver than X, middle] Changing the battleships medium to large indeed fixes the lineup but it leaves the problem of the second smallest hull size being called the middle in size - crazy! I dont think Small, Medium, Heavy, Large, Huge, Largest sounds good at all, hence the total rework.

 

Small or Tiny - Frigate

Small+ or Small - Destroyer (basically a frigate, but designed with extra space in mind for war related stuff)

Medium - Cruiser

Medium+ or Heavy - Battleship

Large - Titan

Huge - Doomstar (the most fitting of the huge tag imo)

 

View PostVaradhon, on 22 July 2015 - 06:38 PM, said:

Why wouldn't one closely reference MoO and MoO2 ship descriptions?--the developers have, after all, re-used the same ship size designations as in MoO2. It would be curious to assume that they mean something significantly different than what was meant in the previous iteration of the game. A battleship in MoO2 was always a LARGE vessel. 

 

Well, they do and they dont as they are used within the descriptions and thats where the use stops. I imagine that they are are for descriptive flair only and will have no bearing on the released game as the game will likely segregate via the hull names rather than size type now (so this was all moot really, but fun to debate! :D). That isnt why i said not to compare to the previous games too much though, its because we have no idea if colony modules must be installed on X hull type in the reboot. Sure in the previous games this and that, but being a reboot thats changing so damn much and combined with your very small and specific facts likely going overlooked by the devs makes me think that they dont hold much precedence anymore. 


You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


MOO2MOD #16 Posted 22 July 2015 - 09:25 PM

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Block Quote

 we have no idea if colony modules must be installed on X hull type in the reboot.

I really liked the MOO1 mechanic of Colony as a module on a ship. It think the different types of colony modules also worked more elegantly than the static 500 BC Colony Ship of MOO2.

At the start of a game it was expensive, could not be used for all planet types, but for example for a barren planet you needed to invent a new module.

Also at game start a colony module could only fit together with extended tanks on a large ship, making is a big investment,

 


Edited by MOO2MOD, 22 July 2015 - 09:26 PM.


ApolloArtemis #17 Posted 23 July 2015 - 12:04 AM

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Well don't mind me, I'm just here to toss more pictures into this size debate haha. 

I present to you the ALKARI TITAN!




Omega_Weapon #18 Posted 23 July 2015 - 08:23 AM

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I have no real problem with Space Battleships being called medium sized if the developers really want to go with that. If they aren't married to the current size descriptions then it can certainly be improved. I'd suggest;

Frigate = Very Small (Tiny sounds like a Smurf sized ship)

Destroyer = Small

Cruiser = Medium

Battleship = Large

Titan = Huge

Doomstar = Gigantic



Mikko_M #19 Posted 23 July 2015 - 11:42 AM

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The Alkari sure can design some beautiful ships, but why on Earth do they themselves have to be so ugly?

 

http://forum.masteroforion.eu/index.php?/topic/66-alkari/

 

I mean the world is full of absolutely awesome looking birds, and this is the best you can do for the Alkari?


Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


Seth_Steiner #20 Posted 23 July 2015 - 01:19 PM

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Wow! The alkari scientist/military/spy guy wasn't bad but this one just plain ugly! I like it that they made them birds again but the Alkari leader in MoO was a conceited, pride eagle like guy, while this one looks like a human in a bird costume.A shame that they got so great ships and are so dreadful looking themselve.






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