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An Avian Story: The Alkari


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ApolloArtemis #1 Posted 23 July 2015 - 06:06 PM

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Alkari

 

 

Introduction

 

The Alkari refer to themselves as one family under the guidance of a family of Gods. The “one family, under the Gods” mentality permeates all levels of their culture. They desire to be the greatest warriors in the galaxy, bringing pride and honor to their family. However, an increasing amount of galactic conflicts stretch Alkari resources and troops thin and their warrior ways often get them into trouble.

Society

 

Values

 

The Alkari value quality, beauty, honor, and pride highly. Above all else is the importance of honoring and valuing family. The order of familial priority is the nuclear family, the family of all Alkari, the extended family, and then the breed family. The reason that the “family of all Alkari” is placed above the extended and breed families is that the Alkari must consciously strive towards unity rather than falling back on old, discriminatory habits.

 

Laws

 

Alkari are a very proud race which does not look upon wrongdoers with mercy. There are a formal set of laws which dictate proper punishments based on the crime and are carried out by March Wardens, often simply referred to as Wardens, of the region.

There are no trials, if someone is accused and caught they will face punishment. The accused will face the Wardens and try to explain and defend their actions, while the victims will do the same. The Wardens on the scene will decide and carry out punishment. The crime rates among Alkari are some of the lowest in the galaxy, partially because the punishments are very severe. However, those in high social standing or from upstanding families are convicted and punished less often than those without connections.

The most common sentence for major crimes is death, carried out by the Warden on the scene. The second most common is imprisonment in large labor camps – the most notorious of which is the Reconditioning Facility in the rocky fields of Chukar.

 

Education

 

Early education for basic skills, language, and cultural heritage is taught in state-sponsored sanctuary of the Goddess of Virtue. Early education is encouraged and widely taken advantage of, however it is not mandatory. After early education is completed there is a mandatory military education which all Alkari must go through and remain registered with until they die.

Once the military education is complete, some individuals who are interested in specialized or technical studies will attend communal education facilities in the major cities at no personal cost.

 

 

Language

 

The Alkari language sounds like soft cooing in intimate situations and becomes shrill, shrieking sounds in public. They are very proud and speaking to Alkari with the wrong tone or dialect may cause offense. They are linguistically inclined and can speak alien languages with great fluency. There are accents/dialects based on the Alkari’s breed, but to an alien ear it goes mostly unnoticed. Nonverbal communication traits include a ruffling of the feathers when disturbed or displeased.

 

Family Structure

 

Society is generally patriarchal and males usually assume a head of household authority position in the home. However, when females do hold positions of power (generally outside of the home), males and females under her command do not challenge her authority.

Alkari reproduce by laying eggs and the burden for watching over the eggs is shared by the entire family. It is not uncommon to find birds of various breeds in one core family, as adoptions are fairly common. Due to the warrior mentality of the Alkari combined with a great sense of pride, there are many orphans on Altair. Orphans are either cared for by the extended family, a willing household of the same breed, or by one of the religious group homes.

 

Breeds of Alkari (The Major Strains)

 

The traits and skills of various breeds will affect the types of work that they do as well as their general disposition. Work is typically divided by breeds of Alkari, utilizing the natural strengths and weaknesses of a particular breed. Of course, these are just the dominant breed strains – there are many other minority variants that may be encountered (such as owls, peacocks, and hummingbirds).

Birds of Prey: Powerful predators that are also known as raptors, these Alkari resemble the eagles, hawks, falcons and kites that Earth would recognize. This breed of Alkari tend to be natural born leaders, military strategists, and commanders.

Songbirds: Beautiful and brightly colored, these Alkari closely resemble the nightingales, warblers and robins of Earth. This breed of Alkari tend to be artisans, entertainers, and public figures.

Aquatic Strain: These Alkari often represent the coastal populations of Alkari cities and resemble the cranes, herons, storks and swans of Earth. They tend to be the workers, government employees and civilians of coastal/water based areas.

Scavengers: These Alkari resemble the crows, vultures, and buzzards of Earth. The scavenger strain tends to serve in public sanitation, Funeral rites and public security.

Domestics: These Alkari represent many of the general population of cities and towns, serving as clerks, farmers and priests. They resemble the pigeons, turkeys, chickens and ducks of Earth.

While the mentality of “one family” is a guiding principle of Alkari culture, there are instances of breed discrimination between families. The basis of discrimination is based on centuries of past warfare (see Early History). Hostile relations often fall between Birds of Prey and Scavenger breeds.

 

Elite Families

 

There are some families which have been elite for many generations and serve as a strong infrastructure for high level government positions. One especially high ranking family is the Preet family, they have seen many Skylords chosen from their ranks. They resemble great eagles and have a long legacy as decorated pilots.



lockphase #2 Posted 24 July 2015 - 02:27 AM

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I take back all my critiques on the bulrathi, the alkari figure artwork look bad. The ships are great tho.

Varadhon #3 Posted 24 July 2015 - 04:08 AM

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View Postlockphase, on 24 July 2015 - 02:27 AM, said:

I take back all my critiques on the bulrathi, the alkari figure artwork look bad. The ships are great tho.

 

Yes, as I said in another post, this guy looks like a creepy clown inside an angry chicken costume.

OrionSol #4 Posted 24 July 2015 - 04:29 AM

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So far, this is my favorite race...next to the humans 


Edited by OrionSol, 24 July 2015 - 04:30 AM.

Jedi Master Or-ion Sol

Founder of THE JEDI ORDER | Community of Guilds 

www.jediswtor.com 


ValeriaLivia #5 Posted 24 July 2015 - 09:03 AM

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What a shame, the old Alkari had such a noble appearance and now we get some guy in a costume for a pinata party. Awful looking species, which is a shame because after the presentation of the ships I could imagine playing them occasionally, provided that the game is good.

Moo4 #6 Posted 24 July 2015 - 10:19 AM

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I know I make fun of you guys (Wargaming) for as much emphasis as you're putting into revealing ships this early in the dev process.  However, here's a good example: Please fix the alkari figures.  Seriously.  These are the type of pictures that people will look back on in a few years and laugh.

I want a moddable Master of Orion 1.5 with focus on interface and pacing.  Come discuss MoO 1.5 ideas HERE!


Joshuashalo #7 Posted 26 July 2015 - 05:22 AM

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View PostElPozoleOlmeca, on 23 July 2015 - 06:06 PM, said:

Alkari

 

 

Introduction

 

The Alkari refer to themselves as one family under the guidance of a family of Gods. The “one family, under the Gods” mentality permeates all levels of their culture. They desire to be the greatest warriors in the galaxy, bringing pride and honor to their family. However, an increasing amount of galactic conflicts stretch Alkari resources and troops thin and their warrior ways often get them into trouble.

Society

 

Values

 

The Alkari value quality, beauty, honor, and pride highly. Above all else is the importance of honoring and valuing family. The order of familial priority is the nuclear family, the family of all Alkari, the extended family, and then the breed family. The reason that the “family of all Alkari” is placed above the extended and breed families is that the Alkari must consciously strive towards unity rather than falling back on old, discriminatory habits.

 

Laws

 

Alkari are a very proud race which does not look upon wrongdoers with mercy. There are a formal set of laws which dictate proper punishments based on the crime and are carried out by March Wardens, often simply referred to as Wardens, of the region.

There are no trials, if someone is accused and caught they will face punishment. The accused will face the Wardens and try to explain and defend their actions, while the victims will do the same. The Wardens on the scene will decide and carry out punishment. The crime rates among Alkari are some of the lowest in the galaxy, partially because the punishments are very severe. However, those in high social standing or from upstanding families are convicted and punished less often than those without connections.

The most common sentence for major crimes is death, carried out by the Warden on the scene. The second most common is imprisonment in large labor camps – the most notorious of which is the Reconditioning Facility in the rocky fields of Chukar.

 

Education

 

Early education for basic skills, language, and cultural heritage is taught in state-sponsored sanctuary of the Goddess of Virtue. Early education is encouraged and widely taken advantage of, however it is not mandatory. After early education is completed there is a mandatory military education which all Alkari must go through and remain registered with until they die.

Once the military education is complete, some individuals who are interested in specialized or technical studies will attend communal education facilities in the major cities at no personal cost.

 

 

Language

 

The Alkari language sounds like soft cooing in intimate situations and becomes shrill, shrieking sounds in public. They are very proud and speaking to Alkari with the wrong tone or dialect may cause offense. They are linguistically inclined and can speak alien languages with great fluency. There are accents/dialects based on the Alkari’s breed, but to an alien ear it goes mostly unnoticed. Nonverbal communication traits include a ruffling of the feathers when disturbed or displeased.

 

Family Structure

 

Society is generally patriarchal and males usually assume a head of household authority position in the home. However, when females do hold positions of power (generally outside of the home), males and females under her command do not challenge her authority.

Alkari reproduce by laying eggs and the burden for watching over the eggs is shared by the entire family. It is not uncommon to find birds of various breeds in one core family, as adoptions are fairly common. Due to the warrior mentality of the Alkari combined with a great sense of pride, there are many orphans on Altair. Orphans are either cared for by the extended family, a willing household of the same breed, or by one of the religious group homes.

 

Breeds of Alkari (The Major Strains)

 

The traits and skills of various breeds will affect the types of work that they do as well as their general disposition. Work is typically divided by breeds of Alkari, utilizing the natural strengths and weaknesses of a particular breed. Of course, these are just the dominant breed strains – there are many other minority variants that may be encountered (such as owls, peacocks, and hummingbirds).

Birds of Prey: Powerful predators that are also known as raptors, these Alkari resemble the eagles, hawks, falcons and kites that Earth would recognize. This breed of Alkari tend to be natural born leaders, military strategists, and commanders.

Songbirds: Beautiful and brightly colored, these Alkari closely resemble the nightingales, warblers and robins of Earth. This breed of Alkari tend to be artisans, entertainers, and public figures.

Aquatic Strain: These Alkari often represent the coastal populations of Alkari cities and resemble the cranes, herons, storks and swans of Earth. They tend to be the workers, government employees and civilians of coastal/water based areas.

Scavengers: These Alkari resemble the crows, vultures, and buzzards of Earth. The scavenger strain tends to serve in public sanitation, Funeral rites and public security.

Domestics: These Alkari represent many of the general population of cities and towns, serving as clerks, farmers and priests. They resemble the pigeons, turkeys, chickens and ducks of Earth.

While the mentality of “one family” is a guiding principle of Alkari culture, there are instances of breed discrimination between families. The basis of discrimination is based on centuries of past warfare (see Early History). Hostile relations often fall between Birds of Prey and Scavenger breeds.

 

Elite Families

 

There are some families which have been elite for many generations and serve as a strong infrastructure for high level government positions. One especially high ranking family is the Preet family, they have seen many Skylords chosen from their ranks. They resemble great eagles and have a long legacy as decorated pilots.

 

NICE dude !:D


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ApolloArtemis #8 Posted 27 July 2015 - 09:38 PM

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Hey everyone, so we got a bit more background on the Alkari as well as another High Res. picture of an Alkarian ship. 

 


Homeworld

The homeworld of the Alkari, Altair, is an artifact world (+2 research on home planet) due to the ancient and well documented history of the Alkari. It is notable, however, that Altair was the home to a massive and thriving Orion outpost long before the Alkari came to rule the planet. This also contributes to the artifact world status that the Alkari benefit from. While the Orions were on Altair, they altered the genetics of the life forms on the planet that would eventually come to be known as the Alkari.

Ecology

The Alkari homeworld has a diverse and varied landscape, but is dominated by low laying swamplands and high, rocky areas. The cities of Alkari are often surrounded by wide open spaces and plenty of space between buildings which facilitate the Alkari’s natural flight abilities.

The seasons of Altair vary in temperature, but do not have many storms or severe weather patterns. There are not traditional “clouds” on Altair as rain falls from shimmering pockets of pressure disparity. The plants and vegetation of Altair are very tall in relation to most other populated planets. The soil is incredibly versatile and can grow alien plants with only a little accommodation.

Early History

Before the unification of the Alkari breeds under the first Skylord, Altair was ravaged by internal warfare between the various breeds. The most aggressive of the wars was against a clan of Alkari from the Birds of Prey breeds and a clan of Scavengers. Most of these battles were territorial in nature, though they often escalated and became battles over pride. Many centuries passed with bloodshed and vicious battles, strengthening the combat techniques of all Alkari.

The years of warfare were finally ended when a great clan leader named Tak Tochno united the families of all the breeds to create the united Alkari government. He led a unified campaign after the Sa-Ka Virus decimated a large portion of the Alkari population and forced the Alkari to start working together. The united Alkari government led to a boom in production, technology advances, and cultural achievements.

However, a small group of dissidents rose up and formed a coalition in the forests of Sorah. These rebels believed that Tak Tochno was manipulating Altair during a time of great loss. They lead a small rebellion and failed, leading to a stronger and even more united Alkari dictatorship.

Major Cities

Skraa is located atop a high, rocky plateau which is surrounded by water. This is where the Skylord and his family reside, along with most high ranking government officials. The official home and throne of the Skylord is called the Eyrie. The battle of Skraa is a legend in Alkari culture, as it was the site of the historic battle which unified the Alkari and where the first Skylord was crowned. Skraa is not completely open to outsiders, as any non-Alkari must always be accompanied by an Alkari escort. The patron God of Skraa is the God of Sky. 

Sorah also has a rich Alkari history – it was the seat of a brief but powerful opposition government many centuries ago. Located deep in the low swamps of Altair, it has a brooding and mysterious appearance. Sorah is the primary import/travel hub for Altair – it is most likely that an outsider’s first view of the planet will be of Sorah. The patron God of Sorah is the Goddess of Loss.

Chukar is the major industrial center of Chukar, surrounded by ideal farmlands stretching between rocky terrain and swamp. Chukar also is home to many artists and craftsman, leading to exceptionally beautiful architecture. Chukar’s patron God is the Goddess of Virtue.

Kiskadee is the fourth major city of Altair, and while it is the smallest it is the seat of the Royal Aviation Academy and many research facilities which benefit the military. The patron God of Kiskadee is the Goddess of Emotion. 

 



iHunterKiller #9 Posted 28 July 2015 - 06:15 AM

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1) I'm glad the OrionSol genetically modifying and speeding up / creating the Orion races is still canon lore.

2) the 3d ships are all seemingly low poly. At least lowest compared to SoaSE etc. This is great news. This means your planning on fielding many ships in one battle. Yay! As long as the game accommodates a new control system for managing 50-100+ per battle then I'm very very happy.

3) Not only an artefact world, but an Orion artefact world? it would be cool if while mining the planet, or perhaps conducting a new build option, say archeological digs for x turns then you find some new Orion lab underground unlocking new techs, or perhaps a flat small chance to start the game with some nice juicy tech. 


You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


Varadhon #10 Posted 28 July 2015 - 07:25 AM

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I know I got grumpy about Sol being described as the "homeworld" of humanity, but the same logic and the same problem applies to the Alkari.  Altair is an actual star.  It is the brightest star in the constellation Aquila (the Eagle).  for this reason, the Alkari were made to look like anthropomorphic eagles in the original MoO.  It was supposed to be whimsical. It was.  

 

That said, the word homeworld implies a planet, so the planet ought to have a unique name separate and apart from the star around which it orbits. This same problem potentially exists for the Bulrathi since there are several stars that carry the name Ursa because they are situated in either the constellation Ursa Majoris or the constellation Ursa Minoris.  

 

This is a wonderful opportunity for a fan contest with lasting impact on the franchise--a name that homeworld contest for each of the non-human races.

 

In the alternative, most of the home system names from MoO could be designated as the homeworld (except Sol, Altair and Ursa) and we could have a "name that home system" contest for each of the other races.

 

 



MOO2MOD #11 Posted 28 July 2015 - 10:21 AM

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Agree that Stars and planet names should not be confused.

For the system names, I would either follow MOO1 / MOO2 star names or just pick actual star names.

For planets it is nice to have unique names for the homeworlds / all planets in the system.

A MOO2 naming convention like Nazin I, Nazin II could be a fall-back option for the planets that are not in home sytems although it is somewhat boring.

And indeed why not get a few cool planet names in there via a contest?



Mikko_M #12 Posted 28 July 2015 - 12:42 PM

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View PostVaradhon, on 24 July 2015 - 04:08 AM, said:

 

Yes, as I said in another post, this guy looks like a creepy clown inside an angry chicken costume.

 

http://forum.masteroforion.com/index.php?/topic/255-concept-art-alkari-ships/page__st__20__pid__2033#entry2033

 

You took the words right out of my mouth. :D As that is exatly the way I would describe that Alkari character too.

 

But on a more serious note, is it impossible for the artist/s that designs these characters to either do a Google images search for birds or buy/loan a bird book so that we might finally get a beautiful looking Alkari that matches their awesome looking ships?


Edited by Mikko_M, 28 July 2015 - 12:44 PM.

Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


lockphase #13 Posted 28 July 2015 - 02:13 PM

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Why didn't this pic make the cut instead ? It was in the initial e3 reports.



Mikko_M #14 Posted 28 July 2015 - 03:48 PM

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View Postlockphase, on 28 July 2015 - 02:13 PM, said:

Why didn't this pic make the cut instead ? It was in the initial e3 reports.

 

 

Personally I wasn`t a fan of that Alkari either, as he/she has a couple of too obvious and weird elements (the flier goggles and the rug that he/she is wearing for example). Perhaps that guy might be ok as a scientist, but wouldn`t want to see him as the leader/diplomatic representative either.

 

And to say at least something positive about this current Alkari, he/she seems to be made entirely with good quality textures unlike some of the other species where the quality of the textures seems to vary a bit.


Edited by Mikko_M, 28 July 2015 - 03:52 PM.

Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


ApolloArtemis #15 Posted 28 July 2015 - 04:49 PM

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View PostVaradhon, on 28 July 2015 - 12:25 AM, said:

I know I got grumpy about Sol being described as the "homeworld" of humanity, but the same logic and the same problem applies to the Alkari.  Altair is an actual star.  It is the brightest star in the constellation Aquila (the Eagle).  for this reason, the Alkari were made to look like anthropomorphic eagles in the original MoO.  It was supposed to be whimsical. It was.  

 

That said, the word homeworld implies a planet, so the planet ought to have a unique name separate and apart from the star around which it orbits. This same problem potentially exists for the Bulrathi since there are several stars that carry the name Ursa because they are situated in either the constellation Ursa Majoris or the constellation Ursa Minoris.  

 

This is a wonderful opportunity for a fan contest with lasting impact on the franchise--a name that homeworld contest for each of the non-human races.

 

In the alternative, most of the home system names from MoO could be designated as the homeworld (except Sol, Altair and Ursa) and we could have a "name that home system" contest for each of the other races.

 

 

This is a FANTASTIC idea! Coming soon: Name the homeworld 



Varadhon #16 Posted 28 July 2015 - 05:42 PM

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View Postlockphase, on 28 July 2015 - 02:13 PM, said:

Why didn't this pic make the cut instead ? It was in the initial e3 reports.

 

The impression I got was that this image is a different Alkari.  You'll recall that we were treated to different individuals for different events in the previous MoOs: a leader for diplomacy, a scientist for scientific breakthroughs (Sean Connery for the humans apparently in MoO2), a clandestine operative for tech thefts, and a military commander for tech taken from a military conquest.  If this game has a similar feature, then the other Alkari is probably drawn from one of those such screens.  He might also be the model for the tutorial adviser--we know that they are supposed to be race-specific.  

 

His different look is probably explained by the wide morphological variation in different "breeds" of Alkari as per the lore in the OP.  :)



Varadhon #17 Posted 28 July 2015 - 05:55 PM

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View PostElPozoleOlmeca, on 28 July 2015 - 04:49 PM, said:

This is a FANTASTIC idea! Coming soon: Name the homeworld 

 

Thank you!  I look forward to participating!

ValeriaLivia #18 Posted 28 July 2015 - 06:29 PM

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@Varadhon

Sean Connery? The human leader was someone who looked excactly like Patrick Stewart which was extremely awesome. Unfortunatly this time we get a boring "Hi, my name is typical admiral without any personality whatsoever, neither my face nor my uniform are in any way unforgettable."



Varadhon #19 Posted 28 July 2015 - 06:37 PM

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View PostValeriaLivia, on 28 July 2015 - 06:29 PM, said:

@Varadhon

Sean Connery? The human leader was someone who looked excactly like Patrick Stewart which was extremely awesome. Unfortunatly this time we get a boring "Hi, my name is typical admiral without any personality whatsoever, neither my face nor my uniform are in any way unforgettable."

 

You've misread what I wrote.  The human SCIENTIST looked like Sean Connery.  The human leader resembled Patrick Stewart or Yul Brynner.



ValeriaLivia #20 Posted 28 July 2015 - 07:47 PM

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Ahhh, I am sorry Vadhon, yes I misread it, The scientist had something of Sean Connery to him, that was pretty awesome :D




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