http://www.pcgamer.c...ategy-to-space/
It seems they are taking asymetrical take on 4X but is 4X still. Theoretically i like how they want the game to play out and sounds pretty good. I hope they get tactical part right. I am excited paradox are doing this for posibility of complex political intrigue and some bigger take on diplomacy. There are some screenshots of tactical combat, still early to say anything.
What do you guys think, especially 4x vets. Is there something currents devs can take inspiration from (bc from looks of it paradox is taking bit from diff games and alot of gameplay lore and stuff from diff sci fi. Or do you guys just want old MOO with updated graphics.