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The Darlok - Welcome to the Cabal: A Mini-biography


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RayFowler #21 Posted 15 August 2015 - 09:26 PM

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View PostVMetalic, on 15 August 2015 - 09:15 PM, said:

Talking to you is pointless when you are stuck into your beliefs, turning everything so that it fits into what you think.

 

I think it's hilarious that you say that and then say basically the exact thing I was saying. What I call a "MOO2 reboot" you call a "MOO1 reboot with elements of MOO2 and MOO2 races coming in an expac"


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VMetalic #22 Posted 15 August 2015 - 11:31 PM

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View PostRayFowler, on 15 August 2015 - 09:26 PM, said:

 

I think it's hilarious that you say that and then say basically the exact thing I was saying. What I call a "MOO2 reboot" you call a "MOO1 reboot with elements of MOO2 and MOO2 races coming in an expac"

It wasnt directed to you.



MOO2MOD #23 Posted 16 August 2015 - 12:25 AM

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This lore text is very unpolished;

 

"Darloks do not have a creation myth, but believe they were made by genetic manipulation rather than organic evolution ... They have no religion."

If you believe to be made by genetic manipulation, than that is a creation myth.

 

"They took on a humanoid appearance once they encountered their first aliens, the humanoid Bringers of Light."

Sounds like worshipping to me, but earlier it was said Darlok have no religion.

 

"Darloks, who prefer dark places and planets with weak stars,"

Must be very cold on those planets too? If you go to Sol and you prefer dark places, you can go and live on Pluto. The Sun looks like a weak star from there.

 

"...They don’t necessarily pick up on the humor or emotions of other races, but watching intergalactic programming is how many Darloks learn to imitate other races."

Makes me think of Darlok as the Pods in 'Invasion of the body snatchers' :)

 

"In fact, decoration of any kind is often seen as unnecessary to life."

Ahh so their religion is Protestantism :)

 

"Much of Darlok technology has been stolen, either the machines themselves or simply the technology behind them."

How does this start? When you live in caves, from who do you steal 'The Wheel' or 'Fire'?

Do you steal FTL when someone comes to say hello on your homeworld?

Or were they an inventive species at first and then abandoned it?

Did they get 'Fire' from the Bringers of Light?

 

"This of course means that there is no consistent style between their machinery, other than the ubiquitous pasted together look."

How is this relevant. Also, their cities and factories look like a mixed-bag of stolen items .. how does one manage such a mess :)

 

"Darloks wear skin tight clothing that covers their entire bodies and leaves no bare skin exposed."

Do mesomorphes have 'skin'?

And why is there 1 specific clothing style, while all other technologies have no consistent style.

They don't steel clothes as an exeption to the rule, because stolen cloths would not 'fit' a shapeshifter? heheh...

 

"The material they use is engineered (or stolen) to be lightweight and flexible enough to still provide coverage if the Darloks shape shift into another type of life form (though they usually do not shift with clothes on)."

This sounds worse than being a motorbiker: undress, shapeshift, dress again with that same clothes from previous form but no worries the clothing is flexible enough ... :amazed:

 

"Their necks and heads are not covered by this material, but smooth and reflective helmets are used as protection from the elements and to hide their faces."

Would be interesting to know why do they hide their faces? Was the helmet not to block light?

 

"On top of this basic clothing format, Darloks may use other swatches of fabric or clothing utilized for identification purposes. All outer clothing tends to be loose fitting."

Why so much detail about these clothes? So they were some rubber skin tights and luckily the 2nd layer is loose fitting, what a relief!

 

"(the result of forcing compatibility between many alien technologies)."

Kudos to the Darlok for pulling this off. I never even got iOS to work on my PC.

 

"Housing for Darloks is dark and cramped because of all the mismatched technology inefficiently rigged into compatibility."

All that stuff takes up space and tends to block windows... damn unfortunate. Luckily they don't like too much light anyway...

 

"...aliens often feel confused and lost when in Darlok cities and buildings."

Guess that Google Maps Galactic has not mapped the Darlok cities yet.

 

"Darloks can eat any organic or synthetic materials..."

So they eat polyester and spandex? Yummy

 

"The Darloks stole their food prep and agricultural systems from the Psilons."

Psilons must have no taste either.

 

I really would like to know more about the Bringers of Light and why Darloks chose to keep 1 basic humanoid form.

And also more about their preference for dark places and dark colors and why they mask their faces.

Why/how did they start stealing stuff?


Edited by MOO2MOD, 16 August 2015 - 12:57 AM.


MOO2MOD #24 Posted 16 August 2015 - 01:23 AM

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To continue on the concept of stealing as it is described here; 

 

Stealing happens all the time here on Earth and depending on the values of the specific society, it can be called 'using / implementing ideas of others' or 'inspiration drawn from something else' 'building on someone else's work' or 'copying' or 'stealing'.

Thriving societies have an interesting balance between the free exchange / flow of ideas and the protection of ideas by law.

It would be very interesting to know how this exactly works in Darlok society. 

What is the code of conduct for stealing?

Do Darloks steal from each other or only from alien nations and how is that decided?

 

Secondly, 

"Since so much of their technology is stolen, the places that they occupy have a clustered, cobbled appearance to them."

"Housing for Darloks is dark and cramped because of all the mismatched technology inefficiently rigged into compatibility."

This is a very physical approach to stealing. "I stole my neigbours table and unfortunately it doesn't really fit with the chair I stole from my dentist".

Darloks don't steal a Human fridge and then put it in their house, it does not make any sense.

Real stealing is not about the artefact, it is about the knowledge and information.

I would imagine that everytime a new tech is stolen, the Darlok go through great lengths and spend many resources to reverse engineer the device.

They would analyze it, see if they can get it to work and then take it apart to understand its mechanics / logic.

Then they would be able to re-create the fridge in their own image.

They must have very skilled and intelligent people to make this happen.

Perhaps their is a Darlok 'Advanced school of reverse engineering' and a 'Xenon Tech University'?


Edited by MOO2MOD, 16 August 2015 - 12:25 PM.


Varadhon #25 Posted 16 August 2015 - 06:21 AM

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View PostVMetalic, on 15 August 2015 - 09:15 PM, said:

Talking to you is pointless when you are stuck into your beliefs, turning everything so that it fits into what you think.

 

 

If you weren't directing this at Ray, then I presume you were directing it at me, though I fail to see how I'm "turning everything so it fits into what [I] think."  Feel free to enlighten me.  

 

So far I've posed questions based on what look like lore inconsistencies.  I understand that this game is styled a "reboot." I understand that a common approach to reboots in various media and genres is to retell an old story without closely tracking the chronology/lore of past versions of the same story.  I don't have any problem with the Devs doing that (if that's actually what they are doing--we don't even know yet).

 

What I find bizarre is the addition of lore in a theoretical version of a playthrough of the game that takes place AFTER a player starts said game, as you proposed here.  It may well be that that the Devs are doing exactly as you described.  If so, I think it's a useless exercise on their part because it only serves to diminish the player's playthrough-specific experience of the game by infusing it with counterfactual non-reality (e.g. the Darloks stealing tech from the Psilons when a game playthrough contains no Psilons; the Bulrathi having off-world dissidents if they start with no off-world settlements).  

 

Simply put, a back story isn't a "back" story if it occurs at some point after the player begins to play the game.  That's a "forward" story, and I see no virtue in it.  Perhaps you can provide some satisfying reasons as to why a "forward" story would be good.

 

 


Edited by Varadhon, 16 August 2015 - 06:24 AM.


VMetalic #26 Posted 16 August 2015 - 07:30 AM

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Continuing this will only invalidate my past statement. Find someone else.

RayFowler #27 Posted 16 August 2015 - 01:38 PM

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View PostVMetalic, on 15 August 2015 - 11:31 PM, said:

It wasnt directed to you.

 

Fair enough. I was the only person you quoted in the post.
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Varadhon #28 Posted 16 August 2015 - 08:25 PM

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View PostVMetalic, on 16 August 2015 - 07:30 AM, said:

Continuing this will only invalidate my past statement. Find someone else.

 

Your previous statement was invalid, so what's your point?

VMetalic #29 Posted 16 August 2015 - 08:37 PM

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View PostRayFowler, on 16 August 2015 - 01:38 PM, said:

 

Fair enough. I was the only person you quoted in the post.

 

I can understand your confusion :) I put it above your quote so as to make it clear it wasnt to you, only the text under it.

ApolloArtemis #30 Posted 17 August 2015 - 05:08 PM

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View PostMOO2MOD, on 15 August 2015 - 06:23 PM, said:

To continue on the concept of stealing as it is described here; 

 

Stealing happens all the time here on Earth and depending on the values of the specific society, it can be called 'using / implementing ideas of others' or 'inspiration drawn from something else' 'building on someone else's work' or 'copying' or 'stealing'.

Thriving societies have an interesting balance between the free exchange / flow of ideas and the protection of ideas by law.

It would be very interesting to know how this exactly works in Darlok society. 

What is the code of conduct for stealing?

Do Darloks steal from each other or only from alien nations and how is that decided?

 

Secondly, 

"Since so much of their technology is stolen, the places that they occupy have a clustered, cobbled appearance to them."

"Housing for Darloks is dark and cramped because of all the mismatched technology inefficiently rigged into compatibility."

This is a very physical approach to stealing. "I stole my neigbours table and unfortunately it doesn't really fit with the chair I stole from my dentist".

Darloks don't steal a Human fridge and then put it in their house, it does not make any sense.

Real stealing is not about the artefact, it is about the knowledge and information.

I would imagine that everytime a new tech is stolen, the Darlok go through great lengths and spend many resources to reverse engineer the device.

They would analyze it, see if they can get it to work and then take it apart to understand its mechanics / logic.

Then they would be able to re-create the fridge in their own image.

They must have very skilled and intelligent people to make this happen.

Perhaps their is a Darlok 'Advanced school of reverse engineering' and a 'Xenon Tech University'?

Great commentary in the post above this one. I will be going back and posting a bit more info into each race to give you guys more insight into them. Although I do like the speculations you guys are coming up with and would like to encourage you all to continue with them.  Just remember to keep it friendly. 

 



Felix_the_Fox #31 Posted 18 August 2015 - 01:20 PM

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View PostRayFowler, on 14 August 2015 - 01:38 PM, said:

 

There was a ton of lore introduced in MOO3 that sets the game far in the future after races have gained FTL and then lost it. I think MOO2 was supposed to have occurred in 17000 AD or something.

 

Kind of wonky, imo. I always preferred the MOO1 idea of "it's 2300 and your race has just discovered warp drive"

 

Yeah, And we can't forget the MOO2 "news" system. The animation was so wacky, but it was literally a "bare-bones" system, owing to the fact you knew next to no-one. Until you found them. 

Mikko_M #32 Posted 19 August 2015 - 05:24 PM

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I would hope the Darloks could do at least something with their shape sifting abilities in diplomacy to really set them apart from the other races. It wouldn`t have to be anything super major, but perhaps at least change the color and the lighting of their helmet and that diamond thing that they have in their chest. Also hopefully some level of mystery and their secretive nature can be heard/red in their diplomatic messages.

Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


Varadhon #33 Posted 19 August 2015 - 05:58 PM

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View PostMikko_M, on 19 August 2015 - 05:24 PM, said:

I would hope the Darloks could do at least something with their shape sifting abilities in diplomacy to really set them apart from the other races. It wouldn`t have to be anything super major, but perhaps at least change the color and the lighting of their helmet and that diamond thing that they have in their chest. Also hopefully some level of mystery and their secretive nature can be heard/red in their diplomatic messages.

 

I'd love for them to get a sound similar to Babylon 5's Amb. Kosh.  The way that the voices were modulated in the series always gave the impression that they were speaking through the encounter suit.  It gave them an appropriate air of mystery.



Mikko_M #34 Posted 19 August 2015 - 06:12 PM

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View PostVaradhon, on 19 August 2015 - 05:58 PM, said:

 

I'd love for them to get a sound similar to Babylon 5's Amb. Kosh.  The way that the voices were modulated in the series always gave the impression that they were speaking through the encounter suit.  It gave them an appropriate air of mystery.

 

 


Moreover, I advise that the tactical combat must be made more player controllable and informative for this to become a proper MOO game.

 

​The long lost formula for space 4X game success = Good tactical combat + good empire management > than just good tactical combat or good empire management alone.


Varadhon #35 Posted 19 August 2015 - 06:45 PM

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:):):):):):):):)

SIEGE109 #36 Posted 21 August 2015 - 09:15 PM

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This description of Darloks... it is a lie!  

 

A chameleon is not a chameleon... we hear nothing of their own society or technology... we hear only echoes of other races' rumors and supposition of Darloks... this is what they wish us to hear...



diehardtwinsfan #37 Posted 12 January 2016 - 02:05 AM

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I'd argue that their homeworld contains many hostile predators.  That would be an interesting twist as to why they can shape shift and take on any form.




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