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About the Orions and Antarans


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MOO2MOD #1 Posted 18 August 2015 - 11:21 AM

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[from the MOO2 printed manual]


ORIONS AND ANTARANS 

 

(Excerpted from 'Pre-Psilonic Galactic Civilizations' Vol. II, by Ectron 
Victor, retired Master Adjudicator, Psilon Central History Institute.) 

 

As a story is told and retold over the course of generations, no matter the 
attention paid to detail and no matter the importance of the tale, the truth 
is gradually nibbled away by little mistakes and innocent exaggerations. 
Carried off on these well-intentioned, tiny feet, the facts deteriorate 
softly and painlessly into a condition generally referred to as 'shrouded 
by time.'

 

The legends concerning the Orions and Antarans are shrouded by time. 

What is certain is that at one time both races coexisted in the galaxy. The 
scope of their power and technical advancement has surely been 
enhanced by hyperbole, but that they were far superior to anything now 
known is indisputable. Perhaps it was inevitable that two such behemoths 
meet in violence. The legends paint the Antarans as ruthless, xenophobic 
killers, but we all know that history is written by the victors. 

 

The Orion-Antaran war was a protracted holocaust of galactic 
proportions. While we can never know if they truly flung entire star 
systems across deep space as weapons (as the storytellers claim), our 
astrophysicists have uncovered evidence of directed energy bursts the 
power of which staggers the imagination. That both races had the ability 
to raze planets no one contests. The Orions eventually defeated the 
Antarans. Rather than exterminating the race, as the stories claim the 
Antarans would certainly have done, the Orions chose to imprison their 
enemies in a 'pocket dimension'; a volume the size of a single star 
system, formed and carved somehow out of the fabric of space-time. 
Physicists to this day puzzle over the theory and the technique, but the 
result was obvious; the Antarans were banished one and all from 
this dimension. 

 

At this point, even the storytellers admit that the legends become vague. 
Some time after the war, the Orion race inexplicably disappeared. They 
left only two legacies for the galaxy's future inhabitants. One was the 
tales of their power and legends of the Antaran war; the other is the Orion 
system itself. One planet circles this star, and it is reputed to be the 
original home world of the Orion race. Despite the incredible potential this 
abandoned world must hold, no one has yet plundered or colonized it. The 
reason for this is that the system is only uninhabited, not undefended. 
The Orions left a single Guardian to protect their home.

 

Perhaps they intend to return some day. 

 

Perhaps the Antarans intend to return, too. 



RayFowler #2 Posted 18 August 2015 - 12:36 PM

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That is all we need to know. I think the MOO3 lore went way overboard.
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ApolloArtemis #3 Posted 18 August 2015 - 03:33 PM

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:inlove: the first post in this section. 

iHunterKiller #4 Posted 18 August 2015 - 03:46 PM

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View PostRayFowler, on 18 August 2015 - 12:36 PM, said:

That is all we need to know. I think the MOO3 lore went way overboard.

 

I disagree, the biggest success that came out of MoO3 was the way it built upon the lore. Such a great backstory.

I would have loved to see the full unedited story, without the 20 or so races cut out.


Edited by iHunterKiller, 18 August 2015 - 03:54 PM.

You and your friends may have preferred certain features from MoO1 or MoO2 .. or perhaps even MoO3 but that does not mean everyone prefers it that way.

Perhaps you could think of some amazing alternative that could enhance the game in new areas, making it more enjoyable for everyone!

Please be creative and open minded when posting, we all want this to be the best game it can be.


Varadhon #5 Posted 18 August 2015 - 06:07 PM

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View PostRayFowler, on 18 August 2015 - 12:36 PM, said:

That is all we need to know. I think the MOO3 lore went way overboard.

 

I generally agree.  It's nice to have cultural history for each race because it gives them some life.  But too much takes away from from the sandbox nature of the game for me.  I'm really looking forward to ES2's internal politics system because it will allow each playthrough to dynamically flesh out the story of a faction as the game progresses, instead of relying on a potentially over-written back story that impinges on the player's imagination.  

 

The only real benefits I saw to the amount of lore MoO3 created were (1) explaining how the galactic council came into being, and (2) permitting more than one "state" of a particular race.



Omega_Weapon #6 Posted 18 August 2015 - 06:40 PM

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I'm not much of a lore fan. That was the thing MOO 3 did best, but the thing I care least about. I just want enough lore to give the game some flavour. The important "lore" for me is what I create in gameplay.

Joshuashalo #7 Posted 18 August 2015 - 07:00 PM

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View PostMOO2MOD, on 18 August 2015 - 11:21 AM, said:

[from the MOO2 printed manual]


ORIONS AND ANTARANS 

 

(Excerpted from 'Pre-Psilonic Galactic Civilizations' Vol. II, by Ectron 
Victor, retired Master Adjudicator, Psilon Central History Institute.) 

 

As a story is told and retold over the course of generations, no matter the 
attention paid to detail and no matter the importance of the tale, the truth 
is gradually nibbled away by little mistakes and innocent exaggerations. 
Carried off on these well-intentioned, tiny feet, the facts deteriorate 
softly and painlessly into a condition generally referred to as 'shrouded 
by time.'

 

The legends concerning the Orions and Antarans are shrouded by time. 

What is certain is that at one time both races coexisted in the galaxy. The 
scope of their power and technical advancement has surely been 
enhanced by hyperbole, but that they were far superior to anything now 
known is indisputable. Perhaps it was inevitable that two such behemoths 
meet in violence. The legends paint the Antarans as ruthless, xenophobic 
killers, but we all know that history is written by the victors. 

 

The Orion-Antaran war was a protracted holocaust of galactic 
proportions. While we can never know if they truly flung entire star 
systems across deep space as weapons (as the storytellers claim), our 
astrophysicists have uncovered evidence of directed energy bursts the 
power of which staggers the imagination. That both races had the ability 
to raze planets no one contests. The Orions eventually defeated the 
Antarans. Rather than exterminating the race, as the stories claim the 
Antarans would certainly have done, the Orions chose to imprison their 
enemies in a 'pocket dimension'; a volume the size of a single star 
system, formed and carved somehow out of the fabric of space-time. 
Physicists to this day puzzle over the theory and the technique, but the 
result was obvious; the Antarans were banished one and all from 
this dimension. 

 

At this point, even the storytellers admit that the legends become vague. 
Some time after the war, the Orion race inexplicably disappeared. They 
left only two legacies for the galaxy's future inhabitants. One was the 
tales of their power and legends of the Antaran war; the other is the Orion 
system itself. One planet circles this star, and it is reputed to be the 
original home world of the Orion race. Despite the incredible potential this 
abandoned world must hold, no one has yet plundered or colonized it. The 
reason for this is that the system is only uninhabited, not undefended. 
The Orions left a single Guardian to protect their home.

 

Perhaps they intend to return some day. 

 

Perhaps the Antarans intend to return, too. 

 

:amazed:


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RayFowler #8 Posted 19 August 2015 - 01:34 AM

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View PostiHunterKiller, on 18 August 2015 - 03:46 PM, said:

 

I disagree, the biggest success that came out of MoO3 was the way it built upon the lore. Such a great backstory.

I would have loved to see the full unedited story, without the 20 or so races cut out.

 

The way I see it, the purpose of the lore is to give enough backstory to set the tone of the game. The detailed lore in MOO3 would be better revealed as an ongoing storyline within the game.
Master of Orion fan since 1993

Varadhon #9 Posted 19 August 2015 - 03:51 AM

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View PostRayFowler, on 19 August 2015 - 01:34 AM, said:

 

The way I see it, the purpose of the lore is to give enough backstory to set the tone of the game. The detailed lore in MOO3 would be better revealed as an ongoing storyline within the game.

 

Agree.  How would you most want to the lore revealed during the game?  Endless Legend had faction-specific quest line that made the revelation of lore make more sense.  Would you want it to look like that or something else?

RayFowler #10 Posted 19 August 2015 - 02:03 PM

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View PostVaradhon, on 19 August 2015 - 03:51 AM, said:

 

Agree.  How would you most want to the lore revealed during the game?  Endless Legend had faction-specific quest line that made the revelation of lore make more sense.  Would you want it to look like that or something else?

 

There are lots of ways, but that is a good one (except race-specific). In MOO particular, discoveries about the lore should be tied to discoveries on artifact planets and connections to the player race's known history. The realization of a great, ancient battle between competing races should be obvious by the time the Antarans are released. They could then be clearly identified as one fo the two races and would reveal more about the backstory through their words and actions.

 

None of this should be text only, but should drive the game forward. For example, technologies, artifacts, etc could be tied to various revelations (which would be randomized each game), just like you get technologies when you first capture Orion.

 

Whether the mystery of the Orions is answered is a completely different subject. My thought is that they should stay unanswered, with only possible hints about their fate.


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Omega_Weapon #11 Posted 20 August 2015 - 09:43 AM

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View PostRayFowler, on 19 August 2015 - 09:03 AM, said:

 

There are lots of ways, but that is a good one (except race-specific). In MOO particular, discoveries about the lore should be tied to discoveries on artifact planets and connections to the player race's known history. The realization of a great, ancient battle between competing races should be obvious by the time the Antarans are released. They could then be clearly identified as one fo the two races and would reveal more about the backstory through their words and actions.

 

None of this should be text only, but should drive the game forward. For example, technologies, artifacts, etc could be tied to various revelations (which would be randomized each game), just like you get technologies when you first capture Orion.

 

Whether the mystery of the Orions is answered is a completely different subject. My thought is that they should stay unanswered, with only possible hints about their fate.

 

Well said. Agree 100%.




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