RayFowler, on 01 March 2016 - 04:14 AM, said:
Maybe we're playing a different game.
I've had fights in MOO1 where my stack of ships would kite the enemy missiles around the map while others moved in for the kill.
I've had fights where I used repulsors to push enemy ships around where I needed them, especially if they had 1-range weapons.
I've had fights where I lured defenders away and then teleported/bombed a colony into oblivion, forcing their fleet to retreat.
I've had fights where I've had to recloak ships while the torpedoes recharged.
I've had fights where my highly maneuvarable stack would move in, shoot, and then retreat out of range (<3 warp dissipators)
At no point in those particular battles was I thinking, "ok, move closer. now pew pew"
Yes! These are the tactics that gave MoO 2 battles tactical depth. Did no one ever use the gyro destabilizer? While sizeable it could really screw up an enemies ability to fight you.
Sub-space teleporters gave you manueverability. If you think outside the box the combat doesn't have to be move forward pew pew pew!
Anyone who never found alternate effective strategies must never have played with people, or if they did. They did so badly. I also expect they whined about "cheap" tactics as above.