First off I want to say this is a well made, fun game, keep me up all night playing. My wife had to come out at 1:30 am to check on me because I had not come to bed yet. Thank you guys.
Its a lot better then what I was expecting. Does have that "NEXT TURN" feeling. Star Lanes make it REALLY hard to defend because there are so many star lanes to defend. Combat is pretty but needs some work.
Here are a few items that need improvement
Ship Building
1. Give me a clear all button. Right now I have to clear out each item before I can add anything new.
2. Start out the ship design section with the max amount of templates. When I scrap a template it should not remove the template just leave it as EMPTY
3. Give me a MAX OUT button when adding weapons. Also let me know ahead of time how many of that weapon I can add to MAX out.
4. When adding specials I did not see any added bonus to added the same item additional times. If adding additional Battle pods or Battle Scanner does not give me a bonus then once I add one, I should not have the option to add additional battle scanners.
5. I have not tested this yet but it would be nice to have some indication. Does adding the same weapon to different weapon slots does that mean the ship will target multiple ships in combat or will the weapons fire at one ship?
6. When editing a template, should I not have the ability to change the HULL TYPE?
7. Suggestion: Maybe have a way to FLAG planets as Ship building planets and then have the ability from the template or ship design section to have that new ship build at those planets
8. Able to design star bases and battlestations and Military outpost. (military outpost don't show a combat rating)
9. I did not see any space changes to having weapons set to all arcs. why not just have all weapons set to fire at all arcs
Map suggestions
1. make it easier to click on stacked units. This is an issue when fleets are stacked with military outpost.
2. Some way to track the incoming enemy fleets. There is a notification but some other indicator of where that fleet is at all times. Maybe a way for the player to MARK that fleet to track
3. someway to see what a planet is producing instead of having to click on the plant.
4. Maybe a better zoom option between fully expanded out and the next level down. Maybe the next level down should be the territory you own. The second highest zoom is to close. This would help with spotting enemy fleets.
5. I know you should know who your enemy is but have some indicator around the approaching enemy fleets that shows they are hostile.
6. Have a way to FLAG special planets that will show up on the left side of your screen so you can quickly go to those planets.
Planet development screen.
1. Don't know why you need a SHOW QUEUE option. I cant think of a reason to not have the queue not show.
2. Planets don't show the star bases or any weapon platforms moving around the planet. Only way to know if a star base is built is to look in the production area.
3. Over the next colony and Previous colony put the name of the colony that you are going to be going to.
4. When a ship is set to GUARD when an enemy moves into your solar system the guarding fleet should intercept that fleet. Ships to auto ask you if you want to do combat with an enemy fleet. I have had enemy fleets move into my solar system with my own fleet at warp point and I had to remember to go to the fleet to attack.
6. The name of the solar systems that you have colonized when fully expanded out are not highlighted with your race color. They are Gray with the dots colored in to show how many planets you own.
7. When fully zoomed out you cant click on the solar system to go to it. You have to zoom in and then click on the solar system you want.
Technology
1. Very confusing when you get a new ship tech and you upgrade the ship. I designed a carrier with fighter bays on it. I researched a new weapon and it asked me to upgrade my ships. I said yes. NOW my carrier was fully upgrade with those weapons an no longer had fighter bays. I think this feature could be left out. I think this causes more issues then benefits.
2. Pace of technology. I think this has been talked about but it seems like not enough hard choices and each race gets to many technologies.
Combat:
1. Some way of knowing the recharge indicator of when your ships weapons are going to fire again.
2. When you select a ship it should tell you what ship its firing at.
3. Ship movement seem more like balloons flying around then ships moving. I can understand the smaller ships moving around like that but the larger ships should move different or have to slow down to turn. Please don't have large ships move sideways.
4. If each weapons slot can target different ships. When I hover over that weapon It should let me know what ship its targeting. Let me know its recharging and when I can fire it again.
5. Let me pick formation of my fleets BEFORE I enter into battle.
6. Defending fleets should start in front of my space stations not behind.
7. More combat options like Fire from max range. Or for carriers some sort of launch fighter and stay back.
8. control of your fighters. I could not see where they went or who they attacked or control them in anyway.
I know I have more but I think this is a good list to start with.
Overall its a well made game and a lot of fun to play. Nice work guys.