tad10, on 06 March 2016 - 04:26 AM, said:
If you want to play MOO2, play MOO2. It comes with the CE.
Sorry but nobody would buy a reskinned MOO2, even people who say they would. Why buy a game that you already own?
Oh I would. Why?
- Because Moo2 is dated.
- Music is awesome but you can hear the faults in it's encoding, it could use a professional re-do, re-recording, re-encoding pass.
- AI is broken and Diplomacy is mostly rigged, (One second the Sakkras are your allies bar going Above the frame, next second they declare war and atomize 5 of your colonies.
- The progression pace was near perfect, with that many customizing options staying balanced like it was, was quite the accomplishment.
- Exploration was limited by "fuel", which added a nice touch and you couldn't explore everywhere and blow up the dude on the other side of the galaxy.
- IMHO, Telepathic was too powerful, and for creative should've paid 2x/3x for the science but still get all that science node. But beside these 2, I had so much fun with it's customization. My whole group of friends and I actually revamped bonus/penalties at some point, we set Telepathic to like 18pts, and creative to 10. We all got our cake and eat it too, and we each got a bit shafted by changes we agreed on together. Why am I telling you this story ? Because 1- we could do it, and 2- EASY to do too.
- Lots of races (Ironically enough, 5 ppl between me and my friends... 3 of us used the races not in this game (Trilarans, Elerians, and Gnolams).
- Randomized starting system (eventally we used the /tag to give us each a 5 planets starting system; for balance issues), and lots of planets/opportunities
- Did I mention the Music ?
- Different NPCs for each area (Military, science, espionage) was a fine touch.
- No space lanes (Yeah I'm one of these ppl).
- The game could Cather to the explorer who gets 15 systems, or to the defender who gets 3 systems with 5 fully terraformed planets in it, and we would be pretty evenly matched.
- The roaming leaders added a touch of strategy... the Antareans a bit of mix-it-up (and a good end-game strategy).
- The new game would have better multi-player, maybe up to 16 players in big maps. Less De-sync and more opponents == major fun.
- - - - - - -
This new MOO is *very good* I can see the homage to both MOO1 and MOO2, I obviously lament the missing races, disappearance of the Creative trait, Starlanes and all. But I'm pretty impressed. The game is good and no crashes yet..
I bought it early access, stuff I almost never do, after seeing a few reviews/play sessions on Youtube. I just hope all the missing stuff is poured over at some point, DLC or not, and that this game will rival Moo2, if not being better.
I hated the new UFO game, man that was pure garbage, money well wasted on my part. The original is 25x better than it, being 20 years old. This Master of Orion is not a bad remake, but it's missing stuff.
Wait and see, as it would be unfair to compare it in it's current state with 3 more major patches to be released and I am pretty sure some DLC in the future (please WG, give us these 3 Moo2 races, Antareans, No lane option and 16x multiplayer).