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Early Access Build 40.13 Patch Notes


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ApolloMissy51511 #1 Posted 04 March 2016 - 06:08 PM

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Notes about our first patch 

Please remember that our game is still in development, some changes may be subject to further review. We are eager to get your feedback! Some of the things that we are testing are: 
  • Improvements in the AI. 
  • A more varied galaxy in terms of planet classes and mineral richness (please remember to randomize the seed to try different generated galaxies). 
  • Balance adjustments for a more hardcore experience. 
  • Scale and speed adjustments in tactical battles to make room for a bigger playfield.

See the full list of changes: 

General 
  • Added flag checkbox to un-colonized planets. 
  • Fixed soft-lock in victory/defeat popup. 
  • Fixed soft-lock in Planet Review. 
  • Fixed issue on fleets visibility after Share Charts. 
  • Fixed Fleet Icon visibility when different fleet hull sizes are docked in the same navigation node. 
  • Fixed Fleet Icon in the Galaxy map when fleets depart to an anomalies. 
  • [Ship Design] Fixed exploit that allowed to create fully loaded ships paying as empty ships.
  • Fixed issue with Galaxy Generator (Orbital distribution). 
  • Turn limit indicator removed in path to victory when Excellence Victory disabled. 
  • Now the Game acknowledges that it can't store save games and popups a warning. 
  • Fixed freeze when demanding a Colony at the same time as asking for a vote in the Galactic Council.
Balance 
  • [Galactic Council] Changed trigger condition from all races knowing both candidates to all races knowing each other. 
  • [Galactic Council] Implement a minimum turn for triggering galactic council. 
  • [Balance] Galaxy ages are now more different from each other (MoO2 style). 
  • [Balance] Large and Huge planets chances slightly increased in the Galaxy Generator. 
  • [Balance] Changed BC progression and starting structures upkeep. 
  • [Balance] Costs for Ship Upgrade and Buyout increased. 
  • [Balance] Command Points exceeded changed from 10 to 20BC. 
  • [Balance] Marine barracks now give +5% Morale. 
  • [Balance] Capitol morale bonus reduced to 25% (from 30% ). 
  • [Balance] AI Opening now end at turn 1 (AI performs better with this restriction). 
  • [Morale] Taxes start affecting morale with 1BC per population. 
  • [Morale] Race base morale now starts at 100% 
  • [Balance] Removed the cohesive trait from races that used it (it improves AI's colonization and defenses as they play in a more pack style). 
  • [Balance] Biome chances modified in the Galaxy Generator.
AI 
  • [AI] Changes in Production: removed order in production rating, top priority production bypasses global ETA limit, added the worker income bonus to structures scoring, avoid idle production in colonies while trade goods is not available, colony ships changed priority from top to high. 
  • [AI] On full defense, disabled below high priority to engage targets. 
  • [AI] Lowered priorities for pirate bombardment and engaging. 
  • [AI] Added conditions to Demand Evaluation. Will now reject demands that demand more than 1 colony, or a colony in a system with more colonies. 
  • [AI] Added fatigue after a demand is accepted: FATIGUE_DEMAND. Now set in 25 turns. 
  • [AI] Added ship upgrade (ship refit) 
  • [AI] Bug fix for military retreat.
Tactical 
  • [Tactical] Fixed FX for Torpedoes. 
  • [Tactical] Fixed Anti-Missile Rockets. 
  • [Tactical] Optimization for defensive weapons. 
  • [Tactical] Proton Torpedo exception fixed! 
  • [Tactical] Added one more ring on the big battlefield grid. 
  • [Tactical] Tweaked scales for ships now contemplates pirates. 
  • [Tactical] fixed the big battlefield limits.
UI 
  • [UI] Tweaks for alternative multiline tooltip. Modifiers rows support multiline now. 
  • [UI] Fixed black squares appearing on the interface. 
  • [Techtree] Updated all technology images. 
  • [UI] Added max population on known planets and planet tooltip. 
  • [UI] Fixed issue with colonies list docking when the player had around 20 colonies or more. 
  • [UI] Fixed strike population on colonies text fields. 
  • [Ship Design] Disable models and decals for Pixel Ships in Ship Design.
Diplomacy 
  • [Diplomacy] Fix Memory Rebuked line on some rejected demands. 
  • [Diplomacy] Share Charts will only be asked to civilizations with whom I have enough disposition, and know at least 3 stars I don't know
Multiplayer 
  • [Multiplayer] Fixed issue when Player 1 upgrades ships, Player 2 can observe Player's 1 fleet info block on the left bottom corner.
Localization 
  • [Localization] Ships module update. 
  • [Localization] Updated "Thanks for participating in the Early Access" message. 
  • [Localization] Changed Language Detection to set English or Russian Language. 
  • [Localization] First recommendation added in all Welcome descriptions. 
  • [Tooltips] Changed Low and High gravity tooltips.
SFX 
  • [SFX] Warp sounds added. 
  • [SFX] Notification sound updated. 
  • [SFX] Placeholder explosion sounds updated. 
  • [SFX] Added new Galactic Council theme. 
  • [Music] Restart Music during Audience if the AI changed disposition


Anguille_1 #2 Posted 04 March 2016 - 06:14 PM

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Nice list...thanks....look forward to try this tonight. I guess it requires launching a new game? Any idea when the patch will be live on GOG?

Playing MOO since 1993

 

Playing MOO Conquer the Stars on GOG Galaxy

 

4x space game CV: Master of Orion, Master of Orion II, Master of Orion III, Pax Imperia: Eminent Domain, Reach for the Stars, Imperium Galactica, Imperium Galactica II, Armada 2526, Distant Worlds, Star Ruler I and II, Endless Space, Horizon, Stardrive, Stradrive II, Sword of the Stars, Sword of the Stars II, Galactic Civilization I - III, LotBS, Lost Empires: Immortals, Space Empires IV and V, Starships Unlimited, Star Wars: Empire at War, Star Wars: Rebellio, Birth of the Federation and Stellaris.


Zenicetus #3 Posted 04 March 2016 - 06:19 PM

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Patch is live on Steam now. Same question as above: I assume we should abandon current games and start a new one?

 

Also, I don't see a fix for analog controllers (rudder pedals, in my case) causing spurious scrolling in the tech tree, but I'll test that later today and see if it's still there.

 



ApolloMissy51511 #4 Posted 04 March 2016 - 06:23 PM

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View PostAnguille_1, on 04 March 2016 - 10:14 AM, said:

Nice list...thanks....look forward to try this tonight. I guess it requires launching a new game? Any idea when the patch will be live on GOG?

 

View PostZenicetus, on 04 March 2016 - 10:19 AM, said:

Patch is live on Steam now. Same question as above: I assume we should abandon current games and start a new one?

 

Also, I don't see a fix for analog controllers (rudder pedals, in my case) causing spurious scrolling in the tech tree, but I'll test that later today and see if it's still there.

 

Checking right now, I'll report back in about 10 mins



ApolloMissy51511 #5 Posted 04 March 2016 - 06:24 PM

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Update: I just clicked continue on my game and it seemed to be working fine. 

JosEPh_II #6 Posted 04 March 2016 - 06:30 PM

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View PostAnguille_1, on 04 March 2016 - 12:14 PM, said:

Nice list...thanks....look forward to try this tonight. I guess it requires launching a new game? Any idea when the patch will be live on GOG?

 

I'm getting it now Anguille. 1.4GB in size.

 

Hope this fixes the Sudden loss of Treasury and consequently the scrapped all fleets bug for next turn. That one killed my 1st game. And almost killed my second. Might be the the Savegame warning thingy they posted. Hope so anyway.

 

JosEPh


Edited by JosEPh_II, 04 March 2016 - 06:31 PM.

Old and Slow.....Watch Out! It's Not Y'uns Turn!

Anguille_1 #7 Posted 04 March 2016 - 06:32 PM

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View PostJosEPh_II, on 04 March 2016 - 06:30 PM, said:

 

I'm getting it now Anguille. 1.4GB in size.

 

Hope this fixes the Sudden loss of Treasury and consequently the scrapped all fleets bug for next turn. That one killed my 1st game. And almost killed my second. Might be the the Savegame warning thingy they posted. Hope so anyway.

 

JosEPh

 

Excellent....have fun ;)

Playing MOO since 1993

 

Playing MOO Conquer the Stars on GOG Galaxy

 

4x space game CV: Master of Orion, Master of Orion II, Master of Orion III, Pax Imperia: Eminent Domain, Reach for the Stars, Imperium Galactica, Imperium Galactica II, Armada 2526, Distant Worlds, Star Ruler I and II, Endless Space, Horizon, Stardrive, Stradrive II, Sword of the Stars, Sword of the Stars II, Galactic Civilization I - III, LotBS, Lost Empires: Immortals, Space Empires IV and V, Starships Unlimited, Star Wars: Empire at War, Star Wars: Rebellio, Birth of the Federation and Stellaris.


JosEPh_II #8 Posted 04 March 2016 - 06:38 PM

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400 Mb to go................

 

JosEPh


Old and Slow.....Watch Out! It's Not Y'uns Turn!

Tasunke82 #9 Posted 04 March 2016 - 06:49 PM

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Ehm, why 1,4 GB with such a small list of fixes?

Corrected - for me the file size is much much smaller, like 50mb maybe.


Edited by Tasunke82, 04 March 2016 - 07:07 PM.


Mathias_Zealot #10 Posted 04 March 2016 - 06:49 PM

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Looks like a solid polishing patch

 

Block Quote

 

  • [Balance] Command Points exceeded changed from 10 to 20BC. 

 

oohh, time to prioritize starbases a wee bit more.
EA4 Weapon Data (5-27-16)

OrionSol #11 Posted 04 March 2016 - 09:48 PM

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HUGE bug after today's patch. 

 

happened 2x. 

 

Ships just *poof* vanish, with no reason.  All over my empire they just disappeared. 


Jedi Master Or-ion Sol

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GeneralDirection #12 Posted 04 March 2016 - 11:16 PM

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View PostOrionSol, on 04 March 2016 - 01:48 PM, said:

HUGE bug after today's patch. 

 

happened 2x. 

 

Ships just *poof* vanish, with no reason.  All over my empire they just disappeared. 

 

If you have your save file, please submit it and an explanation of what happened via a ticket here: https://na.wargaming...reate/anonymous

 

You will need both the .data and .save files from your save folder. The folder is located at C:\Users\USERNAME\Documents\Master of Orion\Saves by default.



Mathias_Zealot #13 Posted 04 March 2016 - 11:35 PM

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Few things I've noticed, just rolling around a new game:
  • Research Problems:
    • Economics and Deep Space Exploration techs are using the same icon. I can understand it for pairings like Advanced Fusion and Fusion Weapons, Government and Advanced Government, or Xenology, Xeno Relations, and Xenobiotics as they're the same 'subject', but Economics and Deep Space Exploration?
    • Computer Techs: Optronic Computer (+50 BA), leads to Cybertronic Computer (+100 BA), which leads to Advanced Robotics, then Positronic Computer (+75 BA). Are the descriptions incorrect?
  • The ship upgrade still REALLY loves neutron blasters over mass drivers, though the latter is (by all visible values) the better weapon.
  • There seems to be something wrong with the ship designer/tactical combat. I made a cruiser with two varieties of Mass Driver, one group Heavy and Enveloping, one group just Auto-fire. In combat, however, the weapon tooltips displayed both groups as having the Heavy and Enveloping mods.
  • Ship Designer problems:
    • Editing more than one design in a row will keep the previous ship's name, then complain that that name is already in use
    • The Combat Stats on the right includes Bomb damage, even though they cannot be used in combat.
    • The Computer Core system cannot be removed, even for ships that have no beam weapons
    • Modifiers still do not change the DPS number
    • Average DPS displays NaN when there are no weapons present, rather than 0
    • Currently have 5x Auto-fire mod Neutron Blasters displaying a DPS of 8.299999999999999
    • Point Defense Effectiveness is... an interesting value. Linear by quantity, exponential by slots?
      • 10 PD Mass Drivers in 1 slot: 1.27
      • 20 PD Mass Drivers in 1 slot: 2.55
      • 10 PD Mass Drivers in 2 Slots: 5.10
      • 5 PD Mass Drivers in 4 slots: 10.20

Edited by Mathias_Zealot, 05 March 2016 - 03:17 AM.

EA4 Weapon Data (5-27-16)

Vahouth #14 Posted 04 March 2016 - 11:36 PM

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View PostOrionSol, on 04 March 2016 - 11:48 PM, said:

HUGE bug after today's patch. 

 

happened 2x. 

 

Ships just *poof* vanish, with no reason.  All over my empire they just disappeared. 

 

It happened to me as well. All of a sudden my fleets were scrapped even though I had a surplus.

Until I found out what was going on... Apparently when I asked the Humans for a research treaty (I barely had the money) they demanded a couple of hundred BC more, I said sure, and I went on the negatives.

My surplus was not enough to get out of the negatives and my fleets were scrapped once I hit next turn. 

I had to use the timeline to jump one turn back and find out what was happening.

Unfortunately I got no warning to up my taxes for that turn and fix it, so I'll have to be extra careful from now on. 


Edited by Vahouth, 04 March 2016 - 11:40 PM.


Vahouth #15 Posted 05 March 2016 - 12:34 AM

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Post patch report

It is Turn 125 and the AI already builds Corvettes! Awesome! 

I hope it won't be long until I see some battleships too. :D


Edited by Vahouth, 05 March 2016 - 12:35 AM.


Itharius #16 Posted 05 March 2016 - 01:07 AM

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Just played a game, the AI didn't seem much better. I completely steamrolled all 5 enemy AI, at war with all of them at once, with just a handful of carriers. They didn't replace their ships and tried to turtle in their capital with a handful of frigates, ran away whenever my fleet appeared.

GeneralDirection #17 Posted 05 March 2016 - 01:07 AM

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View PostVahouth, on 04 March 2016 - 04:34 PM, said:

Post patch report

It is Turn 125 and the AI already builds Corvettes! Awesome! 

I hope it won't be long until I see some battleships too. :D

 

Yeah, as it turns out the AI wasn't upgrading its ships either, so that contributed to them being much weaker than I was used to in alpha. :)

GeneralDirection #18 Posted 05 March 2016 - 01:08 AM

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View PostItharius, on 04 March 2016 - 05:07 PM, said:

Just played a game, the AI didn't seem much better. I completely steamrolled all 5 enemy AI, at war with all of them at once, with just a handful of carriers. They didn't replace their ships and tried to turtle in their capital with a handful of frigates, ran away whenever my fleet appeared.

 

How late into the game did you go to war with them, and what turn did you win on?

Zenicetus #19 Posted 05 March 2016 - 01:20 AM

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My Saitek rudder pedals are still causing the Tech Tree screen and the Tactical Battle screen to scroll uncontrollably off to one side. Only way to fix it is unplugging the rudder pedals. Not a long-term solution. Bug report filed.

 



Mathias_Zealot #20 Posted 05 March 2016 - 01:23 AM

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Similar issue with a PS3 controller, scrolls around the map if the analog stick is slightly askew.

 

Also just had a hard crash in combat (probably to do with the displacement device I'd just used). Silly me I hadn't saved since I'd been lulled into a false sense of security by how stable the game is.


EA4 Weapon Data (5-27-16)




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