Zeraan, on 18 March 2016 - 09:27 AM, said:
When I was working on Beyond Beyaan, I raised enough funds to fund 3 extra races from kickstarter. So I had a discussion about how MoO 2 races would fit in MoO 1's game environment over in realmsbeyond. Since Dominus Galaxia isn't a direct clone anymore, maybe this can be benefical for your game? http://realmsbeyond.net/forums/showthread.php?tid=6293
That's an interesting thread! I love to hear other people talking about the advantages and disadvantages of races in MOO1 because it gives me some insight into how other people play and evaluate the game.
A lot of that thread quickly devolved into how to "balance" the existing races, which is something that I have absolutely no interest in doing. Although MOO1 is a sandbox in the sense that everyone starts with one planet and an unexplored map, having different strengths for the races creates an asymmetric dynamic that brings value to the game.
In a single-player game, there's nothing inherently wrong with some races being more powerful than others. In fact, I would suggest that it adds depth to the game.